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Hyperion

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hyperion.webm

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Hyperion aims to have 10k players PvP simultaneously on one Minecraft world to break the Guinness World Record (8825 by EVE Online). The architecture is ECS-driven using Flecs Rust. To contribute, join Hyperion's Discord for the latest updates on development.

Our current efforts are focused on making an event roughly similar to something that would be on Overcast Network (we are not affiliated with them).

Category Task Status Notes
Lighting Pre-loaded lighting βœ… Done
Dynamic lighting updates ❌ Not implemented May be unnecessary for Overcast-like modes
Block Mechanics Placing blocks ❌ Not implemented Existed pre-rewrite
Block breaking βœ… Done
Block drops ❌ Not implemented Existed to some extent pre-rewrite
Block physics (doors, liquid, torches, etc.) ❌ Not implemented Existed pre-rewrite
World Generation Pre-loaded chunks from Java world saves βœ… Done Uses pre-built maps
Rendering Block animation/Frame API βœ… Done
Inventory Player inventory ❌ Not implemented Existed to some extent pre-rewrite
Block inventory (chests, etc.) ❌ Not implemented
Combat PvP (Player vs. Player) ❌ Not implemented Existed pre-rewrite
Arrows ❌ Not implemented Existed to some extent pre-rewrite
Player health and hunger ❌ Not implemented Health is necessary; hunger less important
World Persistence Saving world ❌ Not implemented Most useful in case the event server crashes
Physics Entity-block collisions (anti-cheat) βœ… Done
Entity-entity collisions βœ… Done Required for arrow-based combat
Gameplay Mechanics Day/night cycle βœ… Done
Audio Proximity voice chat βœ… Done Not included in open-source repository
Modularity Mod/Plugin API 🌊 In progress We want to make events extensions on top of the core game engine

Running

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