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Merge pull request #13 from jakobharder/devel/gamestart
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add game mode, ai players toggles to start menu
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jakobharder authored Sep 24, 2023
2 parents 6e57393 + c4db204 commit 60e5b9a
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Showing 58 changed files with 702 additions and 246 deletions.
1 change: 1 addition & 0 deletions resources/ChangeLog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ Burntime v0.3-rc1 (2023-09-22)
* Enabled fullscreen
* Included original graphics package - no original game install is required anymore
* Center maps when they are smaller than the screen
* Enlarged very small locations to fill 16:9 screens

Burntime v0.2.3 (2015-5-30)

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Binary file added resources/game/classic/gfx/ui/start_button_ai.png
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62 changes: 3 additions & 59 deletions resources/game/classic/items.txt
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Expand Up @@ -257,29 +257,13 @@ burngfx=56
class=useless
burngfx=57

[item_cookie_juern]
class=nodrop cookie
title=@newburn?0
text=@newburn?0
image=gfx/cookie.png
value=45
food=1

[item_cookie_phoenix]
class=nodrop cookie
title=@newburn?1
text=@newburn?1
image=gfx/cookie.png
value=45
food=1

[item_dogshit]
class=nodrop
class=useless nodrop
title=@newburn?2
text=@newburn?2
image=gfx/dogshit.png
value=4
food=1
value=1
food=0

[item_dish]
class=useless
Expand Down Expand Up @@ -327,43 +311,3 @@ title=@newburn?8
text=@newburn?9
image=gfx/pistol_unloaded.png
value=100

[item_cookie_german]
class=nodrop cookie
title=@newburn?12
text=@newburn?12
image=gfx/cookie.png
value=45
food=1

[item_cookie_chris1982]
class=nodrop cookie
title=@newburn?13
text=@newburn?13
image=gfx/cookie.png
value=45
food=1

[item_cookie_graysonwall]
class=nodrop cookie
title=@newburn?14
text=@newburn?14
image=gfx/cookie.png
value=45
food=1

[item_cookie_shadow]
class=nodrop cookie
title=@newburn?15
text=@newburn?15
image=gfx/cookie.png
value=45
food=1

[item_cookie_mavado]
class=nodrop cookie
title=@newburn?16
text=@newburn?16
image=gfx/cookie.png
value=45
food=1
258 changes: 258 additions & 0 deletions resources/game/classic/items_original.txt
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@@ -0,0 +1,258 @@
image=gfx/dummy.png

[item_maggots]
class=food
burngfx=0
food=3
heal=12

[item_rats]
class=food
burngfx=1
food=5
heal=20

[item_snake]
class=food
burngfx=2
food=7
heal=28

[item_meat]
class=nodrop
burngfx=3
food=9
heal=36

[item_water_bottle]
class=water
burngfx=4
water=2
empty=item_bottle

[item_bottle]
class=bottle
burngfx=5
full=item_water_bottle

[item_full_canteen]
class=nodrop
burngfx=6
water=3
empty=item_empty_canteen

[item_empty_canteen]
class=bottle rare
burngfx=7
full=item_full_canteen

[item_full_wineskin]
class=nodrop
burngfx=8
water=5
empty=item_empty_wineskin

[item_empty_wineskin]
class=nodrop
burngfx=9
full=item_full_wineskin

[item_knife]
class=weapon production
burngfx=10
damage=25

[item_axe]
class=weapon rare
burngfx=11
damage=33

[item_pitchfork]
class=weapon rare
burngfx=12
damage=38

[item_loaded_rifle]
class=weapon nodrop
burngfx=13
damage=55
empty=item_loaded_rifle_1
ammo=1

[item_unloaded_rifle]
class=weapon nodrop
burngfx=14

[item_mine]
class=special rare
burngfx=15

[item_rat_trap]
class=nodrop
burngfx=16

[item_trap]
class=nodrop
burngfx=17

[item_snake_trap]
class=nodrop
burngfx=18

[item_hand_pump]
class=pump special
burngfx=19

[item_industrial_pump]
class=nodrop
burngfx=20

[item_mine_detector]
class=nodrop
burngfx=21

[item_two_way_radio]
class=nodrop
burngfx=22

[item_broken_pump]
class=pump_parts
burngfx=23

[item_spare_parts]
class=pump_parts
burngfx=24

[item_defective_mine_detector]
class=special rare
burngfx=25

[item_defective_two_way_radio]
class=special rare
burngfx=26

[item_electrical_odds_and_ends]
class=material rare
burngfx=27

[item_batteries]
class=material rare
burngfx=28

[item_lcd_display]
class=special rare
burngfx=29

[item_wire]
class=material
burngfx=30

[item_woodpile]
class=material
burngfx=31

[item_screws]
class=material
burngfx=32

[item_tin]
class=material
burngfx=33

[item_spring]
class=material
burngfx=34

[item_hose]
class=material
burngfx=35

[item_rags]
class=material
burngfx=36

[item_iron_pipe]
class=pump_parts
burngfx=37

[item_ammunition]
class=weapon
burngfx=38

[item_gas_mask]
class=protection special rare
burngfx=39
protection=protection@gas??100

[item_protective_suit]
class=protection
burngfx=40
protection=protection@radiation??100 protection@gas??100

[item_gloves]
class=protection_parts
burngfx=41

[item_protective_overall]
class=protection_parts rare
burngfx=42

[item_boots]
class=protection_parts
burngfx=43

[item_rope]
class=key
burngfx=44

[item_iron_bars]
class=useless
burngfx=45

[item_bones]
class=useless
burngfx=46

[item_skull]
class=useless
burngfx=47

[item_gas_canister]
class=useless rare
burngfx=48

[item_gold]
class=useless
burngfx=49

[item_tools]
class=special
burngfx=50

[item_bible]
class=useless rare
burngfx=51

[item_fur]
class=useless
burngfx=52

[item_leather_jacket]
class=useless
burngfx=53

[item_tires]
class=useless
burngfx=54

[item_steel_helmet]
class=useless
burngfx=55

[item_sweater]
class=useless
burngfx=56

[item_pants]
class=useless
burngfx=57
14 changes: 7 additions & 7 deletions resources/game/classic/lang/en/newburn.txt
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@@ -1,5 +1,5 @@
juern's cookie
phoenix's cookie
like the original
extended game
dog shit
dish
paper helmet
Expand All @@ -10,11 +10,11 @@ unloaded pistol
an unloaded pistol
wait for other players...
pause
german's cookie
chris1982's cookie
graysonwall's cookie
shadow's cookie
mavado's cookie
with AI players
no AI players
easy
normal
hard



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2 changes: 1 addition & 1 deletion resources/game/classic/launcher/creditssub.htm
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Expand Up @@ -21,7 +21,7 @@
and everyone else I may have forgotten!<br/>
<br/>
<b>Platform/Libraries:</b><br/>
C# .NET Framework 4.5br/>
C# .NET 7<br/>
SlimDX by SlimDX team<br/>
(<a href="http://slimdx.org" rel="external">http://slimdx.org</a>)<br/>
Ogg MusicPlayer code by Christopher M. Park<br/>
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2 changes: 1 addition & 1 deletion resources/game/classic/launcher/info.txt
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@@ -1 +1 @@
title=Classic
title=Burntime
4 changes: 2 additions & 2 deletions resources/game/classic/launcher/infosub.htm
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Expand Up @@ -3,10 +3,10 @@
<link rel="stylesheet" type="text/css" href="sub.css" />
</header>
<body>
Burntime Classic is meant to be as close as possible to the original. With some exceptions:<br/>
Burntime is an extension of the original while being as close as possible:<br/>
<ul>
<li>New balancing of difficulty and item placement</li>
<li>Totally different AI</li>
<li>Different AI</li>
<li>Path finding is improved</li>
<li>Some new items</li>
</ul>
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