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Revert "AMDGPU: Fix handling of infinite loops in fragment shaders"
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This reverts commit 87d98c1.
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piotrAMD committed Feb 10, 2020
1 parent 3d04cee commit b6c8ff9
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Showing 2 changed files with 6 additions and 141 deletions.
79 changes: 6 additions & 73 deletions llvm/lib/Target/AMDGPU/AMDGPUUnifyDivergentExitNodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,6 @@
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Type.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
Expand Down Expand Up @@ -118,58 +117,24 @@ static bool isUniformlyReached(const LegacyDivergenceAnalysis &DA,
return true;
}

static void removeDoneExport(Function &F) {
ConstantInt *BoolFalse = ConstantInt::getFalse(F.getContext());
for (BasicBlock &BB : F) {
for (Instruction &I : BB) {
if (IntrinsicInst *Intrin = llvm::dyn_cast<IntrinsicInst>(&I)) {
if (Intrin->getIntrinsicID() == Intrinsic::amdgcn_exp) {
Intrin->setArgOperand(6, BoolFalse); // done
} else if (Intrin->getIntrinsicID() == Intrinsic::amdgcn_exp_compr) {
Intrin->setArgOperand(4, BoolFalse); // done
}
}
}
}
}

static BasicBlock *unifyReturnBlockSet(Function &F,
ArrayRef<BasicBlock *> ReturningBlocks,
bool InsertExport,
const TargetTransformInfo &TTI,
StringRef Name) {
// Otherwise, we need to insert a new basic block into the function, add a PHI
// nodes (if the function returns values), and convert all of the return
// instructions into unconditional branches.
BasicBlock *NewRetBlock = BasicBlock::Create(F.getContext(), Name, &F);
IRBuilder<> B(NewRetBlock);

if (InsertExport) {
// Ensure that there's only one "done" export in the shader by removing the
// "done" bit set on the original final export. More than one "done" export
// can lead to undefined behavior.
removeDoneExport(F);

Value *Undef = UndefValue::get(B.getFloatTy());
B.CreateIntrinsic(Intrinsic::amdgcn_exp, { B.getFloatTy() },
{
B.getInt32(9), // target, SQ_EXP_NULL
B.getInt32(0), // enabled channels
Undef, Undef, Undef, Undef, // values
B.getTrue(), // done
B.getTrue(), // valid mask
});
}

PHINode *PN = nullptr;
if (F.getReturnType()->isVoidTy()) {
B.CreateRetVoid();
ReturnInst::Create(F.getContext(), nullptr, NewRetBlock);
} else {
// If the function doesn't return void... add a PHI node to the block...
PN = B.CreatePHI(F.getReturnType(), ReturningBlocks.size(),
"UnifiedRetVal");
assert(!InsertExport);
B.CreateRet(PN);
PN = PHINode::Create(F.getReturnType(), ReturningBlocks.size(),
"UnifiedRetVal");
NewRetBlock->getInstList().push_back(PN);
ReturnInst::Create(F.getContext(), PN, NewRetBlock);
}

// Loop over all of the blocks, replacing the return instruction with an
Expand Down Expand Up @@ -208,8 +173,6 @@ bool AMDGPUUnifyDivergentExitNodes::runOnFunction(Function &F) {
// Dummy return block for infinite loop.
BasicBlock *DummyReturnBB = nullptr;

bool InsertExport = false;

for (BasicBlock *BB : PDT.getRoots()) {
if (isa<ReturnInst>(BB->getTerminator())) {
if (!isUniformlyReached(DA, *BB))
Expand All @@ -225,36 +188,6 @@ bool AMDGPUUnifyDivergentExitNodes::runOnFunction(Function &F) {
"DummyReturnBlock", &F);
Type *RetTy = F.getReturnType();
Value *RetVal = RetTy->isVoidTy() ? nullptr : UndefValue::get(RetTy);

// For pixel shaders, the producer guarantees that an export is
// executed before each return instruction. However, if there is an
// infinite loop and we insert a return ourselves, we need to uphold
// that guarantee by inserting a null export. This can happen e.g. in
// an infinite loop with kill instructions, which is supposed to
// terminate. However, we don't need to do this if there is a non-void
// return value, since then there is an epilog afterwards which will
// still export.
//
// Note: In the case where only some threads enter the infinite loop,
// this can result in the null export happening redundantly after the
// original exports. However, The last "real" export happens after all
// the threads that didn't enter an infinite loop converged, which
// means that the only extra threads to execute the null export are
// threads that entered the infinite loop, and they only could've
// exited through being killed which sets their exec bit to 0.
// Therefore, unless there's an actual infinite loop, which can have
// invalid results, or there's a kill after the last export, which we
// assume the frontend won't do, this export will have the same exec
// mask as the last "real" export, and therefore the valid mask will be
// overwritten with the same value and will still be correct. Also,
// even though this forces an extra unnecessary export wait, we assume
// that this happens rare enough in practice to that we don't have to
// worry about performance.
if (F.getCallingConv() == CallingConv::AMDGPU_PS &&
RetTy->isVoidTy()) {
InsertExport = true;
}

ReturnInst::Create(F.getContext(), RetVal, DummyReturnBB);
ReturningBlocks.push_back(DummyReturnBB);
}
Expand Down Expand Up @@ -327,6 +260,6 @@ bool AMDGPUUnifyDivergentExitNodes::runOnFunction(Function &F) {
const TargetTransformInfo &TTI
= getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);

unifyReturnBlockSet(F, ReturningBlocks, InsertExport, TTI, "UnifiedReturnBlock");
unifyReturnBlockSet(F, ReturningBlocks, TTI, "UnifiedReturnBlock");
return true;
}
68 changes: 0 additions & 68 deletions llvm/test/CodeGen/AMDGPU/kill-infinite-loop.ll

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