Make default gltf extensions registrable statically#2107
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stephengold merged 1 commit intojMonkeyEngine:masterfrom Nov 3, 2023
Merged
Make default gltf extensions registrable statically#2107stephengold merged 1 commit intojMonkeyEngine:masterfrom
stephengold merged 1 commit intojMonkeyEngine:masterfrom
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Contributor
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It appears that this change introduces a problem with multithreading that has been solved previously. |
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This doesn't revert to the previous behavior, instead it registers statically only the classes on a concurrent hash map and then each instance of the loader creates a local instance of every extension. This makes it thread safe. |
Contributor
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OK, thank you for clarifying my doubts. |
Member
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Unless there's additional substantive discussion, I plan to integrate this PR in about 36 hours. |
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Makes default extensions registrable statically, to allows specific modules (think about (j)bullet, minie etc) to statically register their own extension in the gltf loader.
Similar to what is done in other contexts (eg. blender) that allow to extend their gltf importer/exporter.