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JoeQuake 0.17.8

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@j0zzz j0zzz released this 07 Sep 12:54
· 10 commits to master since this release

Download:

Download Win32 build

Changes:

  • Fixed bug with rare warping entity positions when movement lerping was used (gl_interpolate_movement)
    • It was most noticable with torch models at map startups
  • Always render unlit maps in fullbright mode (fixes lighting on e.g. map 180)
  • Fixed a Sys_Error in lim_daviddg map from Liminal Spaces Jam (from QuakeSpasm)
  • Fixed stack buffer overrun when loading lim_daviddg.bsp from the Liminal Spaces Jam (from QuakeSpasm)
  • Added visible bounding boxes around models (by @matthewearl)
    • New cvar: cl_bbox
  • Reconsidered autodemo recording feature
    • Renamed cl_autodemo_name to cl_autodemo_format
    • cl_autodemo_format now contains a template with placeholders how the demo file to be named
    • cl_autodemo now only has 0 and 1 modes, spamming a new .dem files for every recording is removed
  • Fixed autoid text not getting displayed if resolution scaling was used (by @matthewearl)
  • Show ghost name when scr_autoid is set (by @matthewearl)
  • Allow overriding spawnparams (by @kugelrund)
    • An engine-side variant of what qdqstats provides, to work with custom mods too
    • New cvar: sv_override_spawnparams
  • Fixed speedometer in multiplayer (by @kugelrund)
    • The less accurate fallback value is only used if really needed
  • Workaround for skyfog value not being reset (by @kugelrund)
    • When the value of r_skyfog wasn't reset to a default value on the start of a map, it used the value from the end of the previous map
    • New cvar: r_skyfog_default
  • Allow higher framerate limits up to 100,000 fps (by @kugelrund)
    • This is useful for super high fps frame blending video renders
  • Fixed wrong size for already loaded images (by @kugelrund)
    • On certain occasions the size of skybox images was messed up (e.g. loading another map after ad_tears)
  • Added movement indicator UI
    • New cvar: show_movekeys
  • Added Quake Champions style player outlines (with wallhack)
    • New cvars: r_outline_players, r_outline_color
  • Fix potential infinite loop in S_PaintChannels (from QuakeSpasm/Ironwail)
  • Removed deprecated texture size check to fix an issue with the map s3m1_fw
  • Fix cl.onground for packets without clientdata (by Sphere)
    • This bug could break the view step smoothing when on elevators or slopes
  • Added freefly mode during demo playback (i.e. live recam) (by @matthewearl)
  • Added DemoUI cvars and hide cursor (by @matthewearl)
    • New cvars: cl_demouitimeout, cl_demouihidespeed
  • Fixed coop marathon tracking when ghost was used (by @matthewearl)
    • The problem was that non-host clients couldn't track marathons correctly