Releases
v0.17.8
j0zzz
released this
07 Sep 12:54
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Changes:
Fixed bug with rare warping entity positions when movement lerping was used (gl_interpolate_movement
)
It was most noticable with torch models at map startups
Always render unlit maps in fullbright mode (fixes lighting on e.g. map 180
)
Fixed a Sys_Error in lim_daviddg
map from Liminal Spaces Jam (from QuakeSpasm )
Fixed stack buffer overrun when loading lim_daviddg.bsp
from the Liminal Spaces Jam (from QuakeSpasm )
Added visible bounding boxes around models (by @matthewearl )
Reconsidered autodemo recording feature
Renamed cl_autodemo_name
to cl_autodemo_format
cl_autodemo_format
now contains a template with placeholders how the demo file to be named
cl_autodemo
now only has 0
and 1
modes, spamming a new .dem files for every recording is removed
Fixed autoid text not getting displayed if resolution scaling was used (by @matthewearl )
Show ghost name when scr_autoid
is set (by @matthewearl )
Allow overriding spawnparams (by @kugelrund )
An engine-side variant of what qdqstats provides, to work with custom mods too
New cvar: sv_override_spawnparams
Fixed speedometer in multiplayer (by @kugelrund )
The less accurate fallback value is only used if really needed
Workaround for skyfog
value not being reset (by @kugelrund )
When the value of r_skyfog
wasn't reset to a default value on the start of a map, it used the value from the end of the previous map
New cvar: r_skyfog_default
Allow higher framerate limits up to 100,000 fps (by @kugelrund )
This is useful for super high fps frame blending video renders
Fixed wrong size for already loaded images (by @kugelrund )
On certain occasions the size of skybox images was messed up (e.g. loading another map after ad_tears
)
Added movement indicator UI
Added Quake Champions style player outlines (with wallhack)
New cvars: r_outline_players
, r_outline_color
Fix potential infinite loop in S_PaintChannels (from QuakeSpasm /Ironwail )
Removed deprecated texture size check to fix an issue with the map s3m1_fw
Fix cl.onground for packets without clientdata (by Sphere)
This bug could break the view step smoothing when on elevators or slopes
Added freefly mode during demo playback (i.e. live recam) (by @matthewearl )
Added DemoUI cvars and hide cursor (by @matthewearl )
New cvars: cl_demouitimeout
, cl_demouihidespeed
Fixed coop marathon tracking when ghost was used (by @matthewearl )
The problem was that non-host clients couldn't track marathons correctly
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