ViewR is a framework for co-located multi-user mixed reality with mobile head-mounted displays, allowing architectural spaces of arbitrary size to be transformed into immersive multi-user visualisation arenas.
- Clone repository
- Install dependencies:
- Normcore 2.4.1
https://assetstore.unity.com/packages/tools/network/normcore-free-multiplayer-voice-chat-for-all-platforms-195224 - Oculus 46.0:
https://developer.oculus.com/downloads/package/unity-integration/46.0 - Surge (Into plugin folder)
https://assetstore.unity.com/packages/tools/utilities/surge-107312
- Normcore 2.4.1
- Add Normcore AppID
https://normcore.io/dashboard/app/applications/create
- Install package through git URL:
- Add "CalibrationManager" and "CalibrationStations" prefabs to your SceneContent
- Set references in CalibrationManager
- CenterEye- Camera of the player
- TransformToMove - the gameobject which is at the end calibrated (usally the tracking space of the camera)
- Left/RightHandAnchor - Gameobjects which resemble either the hand and/or controller positions. This is used for the feedback UI
- Left/Right wrist - The wrist joints of the tracked hands which should match the position in the calibration station image
- Left/Right controller calibration point - The point on the controller which should match the point on the calibration stations.
For the calibration system: place calibration stations at same position as in the real world. The corresponding sheets can be printed on A3 paper with the picutres under: "Images/CalibrationStations/" Controllers are used with primary button changable in "ControllerBasedCalibrator" under the "CalibrationManager"
To enable passthorugh blending with your model, drag it under the "SpaceContainer -> World -> Space" To adjust the blending on runtime, open the menu with the left controllers menu button Content which should stay fully virtual can be placed inside "Scene Content"
@article{schierViewRArchitecturalScaleMultiUser2023,
title = {{ViewR}: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays},
url = {https://ieeexplore.ieee.org/document/10210595/},
doi = {10.1109/TVCG.2023.3299781},
journaltitle = {{IEEE} Transactions on Visualization and Computer Graphics},
author = {Schier, Florian and Zeidler, Daniel and Chandran, Krishnan and Yu, Zhongyuan and McGinity, Matthew},
date = {2023},
}


