A 3D raycasting game inspired by Wolfenstein 3D, built as part of the 42 Prague curriculum. This project demonstrates advanced graphical programming, raycasting algorithms, and game logic.
- First-person perspective navigation.
- Real-time raycasting for 3D projections.
- Textured walls and floors for immersive visuals.
- Keyboard controls for movement and interaction.
- Programming Language: C
- Graphics Library: MiniLibX
- Platform: Linux
- Math Concepts: Raycasting, Trigonometry, Vector Math
- Clone the repository:
git clone https://github.com/ivotints/cube3d.git cd cube3d make run