Skip to content

itsthatMatthew/project-settlement

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Compiling

CMake

First you need to select a configure preset. See all available presets with cmake --list-presets. You can select a preset with cmake --preset debug.

Once you selected a configure preset, you also need to select a build preset. cmake --build --list-presets outputs the available presets. To select one simply use the command cmake --build --preset app-debug.

If you've managed to do these then you should have a build directory filled with all kinds of compiled files, and an executable binary.

You only need to do this once, then if you enter the build directory of the preset, you can re-compile the code with ninja every time. If you change your preset e.g.: for release build, you should re-do the steps above.

I do not have a Windows setup, so you have to figure out how to modify the pre-included windows preset, so it can be compiled too. Add instructions here for future reference.

Variables

You can add compile-time variables to CMake to enable branching. See example using the set() function in the CMakeLists.txt file. Alternatively you can define variables in the CMakePresets.json file which can be accessed inside the code. This will be useful for cross-compiling.

Commits

Use the Conventional Commits for the commit message format, this helps with semantic versioning, and makes the commits more readable.

About

Isometric city builder game.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors