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while(true)
{
// I 100% confirmed the game called this class public Void .ctor() method.
// so that mean there is an instance exists somewhere in the game memory.
// The reason i can't hook them because:
// Too late. the game called .ctor before Resolver even done.
// I need the instance to iterate at the runtime in my case.
UnityResolve::Class* CProtocol_CSMsgPara = pAssembly->Get("CSMsgPara", "Protocol");
const auto Vector1 = CProtocol_CSMsgPara->FindObjectsByType<UnityResolve::UnityType::Object*>();
LOG(DEBUG) << Vector1.size(); // always zero didn't exists for the whole playing time
const auto Vector2 = CProtocol_CSMsgPara->FindObjectsByType<UnityResolve::UnityType::Array<Object*>*>();
LOG(DEBUG) << Vector2.size(); // always zero didn't exists for the whole playing time
THIS_SLEEP(3s);
}
i searched the internet and tried this frida js version: vfsfitvnm/frida-il2cpp-bridge#341
and its working fine. the project is for android.
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