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// 静态字段 private static MiniMapEntityCtrl _entityCtrl; UnityResolve::UnityType::Object *MiniMapEntityCtrl; assembly->Get("UIMainBattleMiniMapCtrl")->Get<UnityResolve::Field>("_entityCtrl")->GetStaticValue(&MiniMapEntityCtrl); if (!MiniMapEntityCtrl) { LE("MiniMapEntityCtrl is null"); return miniIcons; } LD("MiniMapEntityCtrl %p", MiniMapEntityCtrl); // 实例字段 private UIMiniMapIconCtrl miniMapIconCtrl; // 0x160; // 获取偏移 auto miniMapIconCtrl_Field = assembly->Get("MiniMapEntityCtrl")->Get<UnityResolve::Field>("miniMapIconCtrl"); LD("miniMapIconCtrl_Field %#x", miniMapIconCtrl_Field ? miniMapIconCtrl_Field->offset : -1); // 能获取偏移值 0x160⭐ // 通过实例获取 auto bindingFlags = static_cast<int>(UnityResolve::UnityType::BindingFlags::NonPublic) | static_cast<int>(UnityResolve::UnityType::BindingFlags::Instance); auto flags = static_cast<UnityResolve::UnityType::BindingFlags>(bindingFlags); LD("miniMapIconCtrl_FieldInfo 1 %p", MiniMapEntityCtrl->GetType()->GetField("miniMapIconCtrl", flags)); // 无法获取值 0x0⭐
在 C# 中尝试构造目标内存数据进行获取能正常获取,请问是我使用姿势问题吗?
The text was updated successfully, but these errors were encountered:
Update UnityResolve.hpp
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在 C# 中尝试构造目标内存数据进行获取能正常获取,请问是我使用姿势问题吗?
The text was updated successfully, but these errors were encountered: