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gulp-sourcemaps NPM version build status Test coverage

Branching

2.X now supports node 0.10+ due to switching out a dependency.

Usage

Write inline source maps

Inline source maps are embedded in the source file.

Example:

var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');

gulp.task('javascript', function() {
  gulp.src('src/**/*.js')
    .pipe(sourcemaps.init())
      .pipe(plugin1())
      .pipe(plugin2())
    .pipe(sourcemaps.write())
    .pipe(gulp.dest('dist'));
});

All plugins between sourcemaps.init() and sourcemaps.write() need to have support for gulp-sourcemaps. You can find a list of such plugins in the wiki.

Write external source map files

To write external source map files, pass a path relative to the destination to sourcemaps.write().

Example:

var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');

gulp.task('javascript', function() {
  gulp.src('src/**/*.js')
    .pipe(sourcemaps.init())
      .pipe(plugin1())
      .pipe(plugin2())
    .pipe(sourcemaps.write('../maps'))
    .pipe(gulp.dest('dist'));
});

Load existing source maps

To load existing source maps, pass the option loadMaps: true to sourcemaps.init().

Example:

var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');

gulp.task('javascript', function() {
  gulp.src('src/**/*.js')
    .pipe(sourcemaps.init({loadMaps: true}))
      .pipe(plugin1())
      .pipe(plugin2())
    .pipe(sourcemaps.write())
    .pipe(gulp.dest('dist'));
});

Handle large files

To handle large files, pass the option largeFile: true to sourcemaps.init().

Example:

var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');

gulp.task('javascript', function() {
  gulp.src('src/**/*.js')
    .pipe(sourcemaps.init({largeFile: true}))
      .pipe(plugin1())
      .pipe(plugin2())
    .pipe(sourcemaps.write())
    .pipe(gulp.dest('dist'));
});

Handle source files from different directories

Use the base option on gulp.src to make sure all files are relative to a common base directory.

Example:

var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');

gulp.task('javascript', function() {
gulp.src(['src/test.js', 'src/testdir/test2.js'], { base: 'src' })
    .pipe(sourcemaps.init())
      .pipe(plugin1())
      .pipe(plugin2())
    .pipe(sourcemaps.write('../maps'))
    .pipe(gulp.dest('dist'));
});

Alter sources property on sourcemaps

The exported mapSources method gives full control over the source paths. It takes a function that is called for every source and receives the default source path as a parameter and the original vinyl file.

Example:

gulp.task('javascript', function() {
  var stream = gulp.src('src/**/*.js')
    .pipe(sourcemaps.init())
      .pipe(plugin1())
      .pipe(plugin2())
      // be careful with the sources returned otherwise contents might not be loaded properly
      .pipe(sourcemaps.mapSources(function(sourcePath, file) {
        // source paths are prefixed with '../src/'
        return '../src/' + sourcePath;
      }))
    .pipe(sourcemaps.write('../maps')
    .pipe(gulp.dest('public/scripts'));
});

Init Options

  • loadMaps

    Set to true to load existing maps for source files. Supports the following:

    • inline source maps
    • source map files referenced by a sourceMappingURL= comment
    • source map files with the same name (plus .map) in the same directory
  • identityMap

    Set to true to generate a full valid source map encoding no changes (slower, only for Javascript and CSS) instead of the default empty source map (no mappings, fast). Use this option if you get missing or incorrect mappings, e.g. when debugging.

Write Options

  • addComment

    By default a comment containing / referencing the source map is added. Set this to false to disable the comment (e.g. if you want to load the source maps by header).

    Example:

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write('../maps', {addComment: false}))
        .pipe(gulp.dest('dist'));
    });
  • includeContent

    By default the source maps include the source code. Pass false to use the original files.

    Including the content is the recommended way, because it "just works". When setting this to false you have to host the source files and set the correct sourceRoot.

  • sourceRoot

    Set the location where the source files are hosted (use this when includeContent is set to false). This is usually a URL (or an absolute URL path), not a local file system path. By default the source root is '' or in case destPath is set, the relative path from the source map to the source base directory (this should work for many dev environments). If a relative path is used (empty string or one starting with a .), it is interpreted as a path relative to the destination. The plugin rewrites it to a path relative to each source map.

    Example:

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write({includeContent: false, sourceRoot: '/src'}))
        .pipe(gulp.dest('dist'));
    });

    Example (using a function):

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write({
          includeContent: false,
          sourceRoot: function(file) {
            return '/src';
          }
         }))
        .pipe(gulp.dest('dist'));
    });

    Example (relative path):

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write('.', {includeContent: false, sourceRoot: '../src'}))
        .pipe(gulp.dest('dist'));
    });

    In this case for a file written to dist/subdir/example.js, the source map is written to dist/subdir/example.js.map and the sourceRoot will be ../../src (resulting in the full source path ../../src/subdir/example.js).

  • destPath

    Set the destination path (the same you pass to gulp.dest()). If the source map destination path is not a subpath of the destination path, this is needed to get the correct path in the file property of the source map. In addition, it allows to automatically set a relative sourceRoot if none is set explicitly.

  • sourceMappingURLPrefix

    Specify a prefix to be prepended onto the source map URL when writing external source maps. Relative paths will have their leading dots stripped.

    Example:

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write('../maps', {
          sourceMappingURLPrefix: 'https://asset-host.example.com/assets'
        }))
        .pipe(gulp.dest('public/scripts'));
    });

    This will result in a source mapping URL comment like sourceMappingURL=https://asset-host.example.com/assets/maps/helloworld.js.map.

  • sourceMappingURL

    If you need full control over the source map URL you can pass a function to this option. The output of the function must be the full URL to the source map (in function of the output file).

    Example:

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write('../maps', {
          sourceMappingURL: function(file) {
            return 'https://asset-host.example.com/' + file.relative + '.map';
          }
        }))
        .pipe(gulp.dest('public/scripts'));
    });

    This will result in a source mapping URL comment like sourceMappingURL=https://asset-host.example.com/helloworld.js.map.

  • mapFile

    This option allows to rename the map file. It takes a function that is called for every map and receives the default map path as a parameter.

    Example:

    gulp.task('javascript', function() {
      var stream = gulp.src('src/**/*.js')
        .pipe(sourcemaps.init())
          .pipe(plugin1())
          .pipe(plugin2())
        .pipe(sourcemaps.write('../maps', {
          mapFile: function(mapFilePath) {
            // source map files are named *.map instead of *.js.map
            return mapFilePath.replace('.js.map', '.map');
          }
        }))
        .pipe(gulp.dest('public/scripts'));
    });
  • mapSources

    This option is deprecated. Upgrade to use our sourcemap.mapSources API.

  • charset

    Sets the charset for inline source maps. Default: utf8

  • clone

    Clones the original file for creation of the map file. Could be important if file history is important. See file.clone() for possible options. Default: {deep:false, contents:false}

Plugin developers only:

  • How to add source map support to plugins

    • Generate a source map for the transformation the plugin is applying
    • Important: Make sure the paths in the generated source map (file and sources) are relative to file.base (e.g. use file.relative).
    • Apply this source map to the vinyl file. E.g. by using vinyl-sourcemaps-apply. This combines the source map of this plugin with the source maps coming from plugins further up the chain.
    • Add your plugin to the wiki page

    Example:

    var through = require('through2');
    var applySourceMap = require('vinyl-sourcemaps-apply');
    var myTransform = require('myTransform');
    
    module.exports = function(options) {
    
      function transform(file, encoding, callback) {
        // generate source maps if plugin source-map present
        if (file.sourceMap) {
          options.makeSourceMaps = true;
        }
    
        // do normal plugin logic
        var result = myTransform(file.contents, options);
        file.contents = new Buffer(result.code);
    
        // apply source map to the chain
        if (file.sourceMap) {
          applySourceMap(file, result.map);
        }
    
        this.push(file);
        callback();
      }
    
      return through.obj(transform);
    };
    • Very sourcemaps is working

      See example below or refer to test/write.js

    Example:

    var stream = plugin();
    var init = sourcemaps.init();
    var write = sourcemaps.write();
    
    init.pipe(stream).pipe(write);
    
    write.on('data', function (file) {
      assert(...);
      cb();
    });
    
    init.write(new gutil.File(...));
    init.end();

Debugging

All debugging output relys on visionmedia/debug. Fllow the directions to set the environment variable ``$DEBUG`.

For a few examples of debug you could use:

  DEBUG='gulp-sourcemaps:*' #everything
  DEBUG='gulp-sourcemaps:init' #init/index.js
  DEBUG='gulp-sourcemaps:init:*' #init/index.internals.js
  DEBUG='gulp-sourcemaps:write:' #write/index.js
  DEBUG='gulp-sourcemaps:write:*' #write/index.internals.js
  DEBUG='gulp-sourcemaps:write:,gulp-sourcemaps:init:**' #write/index.internals.js and init/index.internals.js

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Source map support for Gulp.js

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