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Build With Open3D-ML Looks for main branch, should be Open3D version tag for reproducible builds #7502

@essandess

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@essandess

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I’ve submitted a MacPorts Portfile for Open3D at macports/macports-ports#32787

When building with BUNDLE_OPEN3D_ML=ON I attempted to checkout Open3D-ML with the same version tag as Open3D to achieve a reproducible build. But the build system throws an error if branch main isn’t checked out.

I believe that Open3D with BUNDLE_OPEN3D_ML=ON should build with the same, fixed version of Open3D-ML.

See, e.g.,

# the build system of the main repo expects a main branch. make sure main exists

Error message

Branch `main` not checked out.

Open3D, Python and System information

NA

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