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Hi, thanks for your excellent and convenient work!
Recently, I have encountered some confusion while using the UniformTSDFVolume, and there seems to be limited information available online.
Specifically, I am puzzled about the meaning of the values in the uniform TSDF. I understand that a value of 0.5 represents the surface. However, does a value greater than 0.5 indicate the outside or inside of an object? If a value greater than 0.5 represents the outside, why do the values of outside voxels beyond the truncated distance become 0 instead of 1? As we know, in vanilla TSDF, 1 indicates the truncated value on the outside, and -1 indicates it on the inside.
I look forward to your reply, as it will help me a lot
The text was updated successfully, but these errors were encountered:
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branch).My Question
Hi, thanks for your excellent and convenient work!
Recently, I have encountered some confusion while using the UniformTSDFVolume, and there seems to be limited information available online.
Specifically, I am puzzled about the meaning of the values in the uniform TSDF. I understand that a value of 0.5 represents the surface. However, does a value greater than 0.5 indicate the outside or inside of an object? If a value greater than 0.5 represents the outside, why do the values of outside voxels beyond the truncated distance become 0 instead of 1? As we know, in vanilla TSDF, 1 indicates the truncated value on the outside, and -1 indicates it on the inside.
I look forward to your reply, as it will help me a lot
The text was updated successfully, but these errors were encountered: