Replies: 1 comment
-
If it's sliding on the ground you should be able to give it a material with a friction coefficient of 0 and then give it an initial velocity. This deformable body shows how to set the initial state of a prim. (it's a deformable prim, but the init state should be similar for a rigid body). https://isaac-sim.github.io/IsaacLab/main/source/tutorials/01_assets/run_deformable_object.html |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'm working on a project where I would need a dynamic obstacle. My idea is to create a RigidObject (a cube) and set it to a constant speed.
What I came across is that when using
mdp.reset_root_state_uniform
, ormdp.push_by_setting_velocity
, the speed is only applied one instant of time dt.I would like to know if there is any way to define a constant speed during the environment time. The speed of the cube is defined by an event class.
Beta Was this translation helpful? Give feedback.
All reactions