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Fundamentals of JS practice #4161

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109 changes: 105 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,112 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health,strength){
this.health = health;
this.strength = strength;
};
attack(){
return this.strength;
};
receiveDamage(damage){
this.health -=damage;
};
}

// Viking
class Viking {}
class Viking extends Soldier{
constructor(name,health,strength){
super(health,strength);
this.name = name;
};

receiveDamage(damage){
this.health -= damage;
if( this.health > 0){
return `${this.name} has received ${damage} points of damage`
} else{
return `${this.name} has died in act of combat`
};

};

battleCry(){
return ("Odin Owns You All!");
}

}

// Saxon
class Saxon {}
class Saxon extends Soldier {
receiveDamage(damage){
this.health -= damage;
if( this.health > 0){
return `A Saxon has received ${damage} points of damage`
} else{
return `A Saxon has died in combat`
};
}
}

// War
class War {}
class War {

vikingArmy = [];
saxonArmy = [];

addViking(viking){
//this add vikings
this.vikingArmy.push(viking);
};

addSaxon(saxon){
this.saxonArmy.push(saxon)
};



vikingAttack(){
let viking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
let saxonIndex = Math.floor(Math.random()* this.saxonArmy.length);
let saxon = this.saxonArmy[saxonIndex];

// should make a Saxon receiveDamage() equal to the strength of a Viking
let hitMessage = saxon.receiveDamage(viking.strength);

if (saxon.health <=0){
this.saxonArmy.splice(saxonIndex,1)
}

return hitMessage;

};

saxonAttack(){
let saxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
let vikingIndex = Math.floor(Math.random()* this.vikingArmy.length);
let viking = this.vikingArmy[vikingIndex];

// should make a Saxon receiveDamage() equal to the strength of a Viking
let hitMessage = viking.receiveDamage(saxon.strength);

if (viking.health <=0){
this.vikingArmy.splice(vikingIndex,1)
}

return hitMessage;
}


showStatus(){
let status = "";
if (this.saxonArmy.length === 0 ){
status = "Vikings have won the war of the century!" };
if(this.vikingArmy.length === 0){
status = "Saxons have fought for their lives and survived another day..." };
if ( this.vikingArmy.length > 0 && this.saxonArmy.length > 0){
status = "Vikings and Saxons are still in the thick of battle."};

return status;
}


}