This repository was archived by the owner on May 2, 2025. It is now read-only.
This repository was archived by the owner on May 2, 2025. It is now read-only.
[general] Write the Studio documentation #11
Closed as not planned
Description
Studio Documentation section
- Studio Documentation moved to the general section
Done in PR: [general + guest] Reorganize Guest + General sections #89 - General Overview (ability to download)
- Raymarching/SDFs
- FX
- Particles
- Fire
- Water
- Cloth
- Mesh
- Particles
- Fog
- Lights
- Post Processing
- Color Correct
- Camera Effects?
- Material Editor
- Applying Worldspace UVs
- Shader Library
- Advanced Materials
- Terrain Shader
- Optimization
- LODs
- Atlasing (ETA?)
- Compression
- Advanced Culling/Loading & Unloading
- Colliders (path from DCCs + create in Engine)
- UVOL
- Portals
- Advanced Animations
- VisualScript
- Guide
- Examples
- Saving & Iterative Look Dev
- Editing and Saving Models
- Groups & 3D Transforms
- Instancing
- Porting to Devices, polygon and texture limitations, compression guide
- Mobile
- Desktop
- Headset
- Misc.
- Sourcing HDRIs (HDRI Haven)
- Creating Environment Maps (Blockade Labs)
- Compression Tools
- glTF documentation
- Motion Graphics in the Engine
- Unique Use Case of UVOL, how to create
- Fabric
- Animated textures)
- Ai Tools