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This repository was archived by the owner on May 2, 2025. It is now read-only.
This repository was archived by the owner on May 2, 2025. It is now read-only.

[general] Write the Studio documentation #11

Closed as not planned
Closed as not planned
@HexaField

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@HexaField

Studio Documentation section

  • Studio Documentation moved to the general section
    Done in PR: [general + guest] Reorganize Guest + General sections #89
  • General Overview (ability to download)
  • Raymarching/SDFs
  • FX
    • Particles
      • Fire
      • Water
      • Cloth
      • Mesh
  • Fog
  • Lights
  • Post Processing
    • Color Correct
    • Camera Effects?
  • Material Editor
    • Applying Worldspace UVs
    • Shader Library
    • Advanced Materials
    • Terrain Shader
  • Optimization
    • LODs
    • Atlasing (ETA?)
    • Compression
    • Advanced Culling/Loading & Unloading
  • Colliders (path from DCCs + create in Engine)
  • UVOL
  • Portals
  • Advanced Animations
  • VisualScript
    • Guide
    • Examples
  • Saving & Iterative Look Dev
    • Editing and Saving Models
    • Groups & 3D Transforms
    • Instancing
  • Porting to Devices, polygon and texture limitations, compression guide
    • Mobile
    • Desktop
    • Headset
  • Misc.
    • Sourcing HDRIs (HDRI Haven)
    • Creating Environment Maps (Blockade Labs)
    • Compression Tools
    • glTF documentation
    • Motion Graphics in the Engine
    • Unique Use Case of UVOL, how to create
      • Fabric
      • Animated textures)
    • Ai Tools

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creatorAnything related to the Creators section of the documentation websitedocumentationImprovements or additions to documentationjira-migratedIssues that have been migrated to iR Engine's Jira board.

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