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solve loading the massive texture and simplifing the simdata #29

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Merged
merged 6 commits into from
Nov 11, 2024

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xinkai-jiang
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  1. compress the texture by downsample the image
  2. simplify the simdata structure
  3. unity could load objects one by one cross frames
  4. download assets and apply them at once to save the memory
  5. bugs fix

@xinkai-jiang xinkai-jiang merged commit 2a521c0 into main Nov 11, 2024
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