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[E2E] Adapters/level_zero_eager_init.cpp induces other tests to hang on Windows BMG with prebuilt E2E binaries #18067

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@ayylol

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@ayylol

Describe the bug

Running Adapters/level_zero_eager_init.cpp on Battlemage on windows with prebuilt E2E binaries flakily XPASSes, or induces other tests to hang. Verified on CI.

Runs prior to changing markup for Adapters/level_zero_eager_init.cpp could hang:

The E2E tests do not hang here, but Adapters/level_zero_eager_init.cpp reports as XPASS:

After removing the XFAIL from Adapters/level_zero_eager_init.cpp, a test hangs, and after disabling the hanging test a different test hangs:

After disabling the Adapters/level_zero_eager_init.cpp (instead of XFAILing) E2E tests pass without hanging:

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