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--- | ||
BasedOnStyle: LLVM | ||
ColumnLimit: 120 | ||
IncludeBlocks: Regroup | ||
IndentWidth: 4 | ||
TabWidth: 4 | ||
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... |
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# Defold Protocol Buffer Text Files (https://github.com/github/linguist/issues/5091) | ||
*.animationset linguist-language=JSON5 gitlab-language=protobuf | ||
*.atlas linguist-language=JSON5 gitlab-language=protobuf | ||
*.camera linguist-language=JSON5 gitlab-language=protobuf | ||
*.collection linguist-language=JSON5 gitlab-language=protobuf | ||
*.collectionfactory linguist-language=JSON5 gitlab-language=protobuf | ||
*.collectionproxy linguist-language=JSON5 gitlab-language=protobuf | ||
*.collisionobject linguist-language=JSON5 gitlab-language=protobuf | ||
*.cubemap linguist-language=JSON5 gitlab-language=protobuf | ||
*.display_profiles linguist-language=JSON5 gitlab-language=protobuf | ||
*.factory linguist-language=JSON5 gitlab-language=protobuf | ||
*.font linguist-language=JSON5 gitlab-language=protobuf | ||
*.gamepads linguist-language=JSON5 gitlab-language=protobuf | ||
*.go linguist-language=JSON5 gitlab-language=protobuf | ||
*.gui linguist-language=JSON5 gitlab-language=protobuf | ||
*.input_binding linguist-language=JSON5 gitlab-language=protobuf | ||
*.label linguist-language=JSON5 gitlab-language=protobuf | ||
*.material linguist-language=JSON5 gitlab-language=protobuf | ||
*.mesh linguist-language=JSON5 gitlab-language=protobuf | ||
*.model linguist-language=JSON5 gitlab-language=protobuf | ||
*.particlefx linguist-language=JSON5 gitlab-language=protobuf | ||
*.render linguist-language=JSON5 gitlab-language=protobuf | ||
*.sound linguist-language=JSON5 gitlab-language=protobuf | ||
*.sprite linguist-language=JSON5 gitlab-language=protobuf | ||
*.spinemodel linguist-language=JSON5 gitlab-language=protobuf | ||
*.spinescene linguist-language=JSON5 gitlab-language=protobuf | ||
*.texture_profiles linguist-language=JSON5 gitlab-language=protobuf | ||
*.tilemap linguist-language=JSON5 gitlab-language=protobuf | ||
*.tilesource linguist-language=JSON5 gitlab-language=protobuf | ||
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# Defold JSON Files | ||
*.buffer linguist-language=JSON gitlab-language=json | ||
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# Defold GLSL Shaders | ||
*.fp text eol=lf linguist-language=GLSL gitlab-language=glsl | ||
*.vp text eol=lf linguist-language=GLSL gitlab-language=glsl | ||
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# Defold Lua Files | ||
*.editor_script text eol=lf linguist-language=Lua gitlab-language=lua | ||
*.render_script text eol=lf linguist-language=Lua gitlab-language=lua | ||
*.script text eol=lf linguist-language=Lua gitlab-language=lua | ||
*.gui_script text eol=lf linguist-language=Lua gitlab-language=lua | ||
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# Defold Project Settings | ||
*.project linguist-language=INI gitlab-language=ini | ||
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# EOL Settings | ||
*.cpp text eol=lf | ||
*.html text eol=lf | ||
*.json text eol=lf | ||
*.lua text eol=lf | ||
*.md text eol=lf | ||
*.yml text eol=lf |
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--- | ||
name: Bug report | ||
about: Create a report to help us improve | ||
title: '' | ||
labels: '' | ||
assignees: '' | ||
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--- | ||
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**Describe the bug** | ||
A clear and concise description of what the bug is. | ||
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**To Reproduce** | ||
Steps to reproduce the behavior: | ||
1. Go to '...' | ||
2. Click on '....' | ||
3. Scroll down to '....' | ||
4. See error | ||
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**Expected behavior** | ||
A clear and concise description of what you expected to happen. | ||
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**Screenshots** | ||
If applicable, add screenshots to help explain your problem. | ||
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**Desktop (please complete the following information):** | ||
- OS: [e.g. iOS] | ||
- Browser [e.g. chrome, safari] | ||
- Version [e.g. 22] | ||
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**Smartphone (please complete the following information):** | ||
- Device: [e.g. iPhone6] | ||
- OS: [e.g. iOS8.1] | ||
- Browser [e.g. stock browser, safari] | ||
- Version [e.g. 22] | ||
|
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**Additional context** | ||
Add any other context about the problem here. |
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--- | ||
name: Feature request | ||
about: Suggest an idea for this project | ||
title: '' | ||
labels: '' | ||
assignees: '' | ||
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--- | ||
|
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**Is your feature request related to a problem? Please describe.** | ||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] | ||
|
||
**Describe the solution you'd like** | ||
A clear and concise description of what you want to happen. | ||
|
||
**Describe alternatives you've considered** | ||
A clear and concise description of any alternative solutions or features you've considered. | ||
|
||
**Additional context** | ||
Add any other context or screenshots about the feature request here. |
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name: Build example | ||
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on: | ||
workflow_dispatch: | ||
push: | ||
branches: | ||
- main | ||
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jobs: | ||
build-and-deploy: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout 🛎️ | ||
uses: actions/checkout@v3 | ||
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- name: Install Java ♨️ | ||
uses: actions/setup-java@v3 | ||
with: | ||
distribution: "temurin" | ||
java-version: "17" | ||
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- name: Build 🔧 | ||
env: | ||
DEFOLD_BOB_SHA1: ${{ secrets.DEFOLD_BOB_SHA1 }} | ||
run: | | ||
lsb_release -a | ||
mkdir -p build/bundle | ||
# Download the latest bob.jar | ||
BOB_SHA1=${DEFOLD_BOB_SHA1:-$(curl -s 'https://d.defold.com/stable/info.json' | jq -r .sha1)} | ||
BOB_LOCAL_SHA1=$((java -jar build/bundle/bob.jar --version | cut -d' ' -f6) || true) | ||
if [ "${BOB_LOCAL_SHA1}" != "${BOB_SHA1}" ]; then wget --progress=dot:mega -O build/bundle/bob.jar "https://d.defold.com/archive/${BOB_SHA1}/bob/bob.jar"; fi | ||
java -jar build/bundle/bob.jar --version | ||
# Build the project | ||
java -jar build/bundle/bob.jar --email a@b.com --auth 123 --texture-compression true --bundle-output build/bundle/js-web --platform js-web --archive --variant debug resolve build bundle | ||
# Move to the public directory | ||
mv build/bundle/js-web/* build/bundle/public | ||
- name: Deploy to Pages 🚀 | ||
uses: JamesIves/github-pages-deploy-action@v4 | ||
with: | ||
branch: gh-pages | ||
folder: build/bundle/public | ||
if: github.ref == 'refs/heads/main' |
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/.internal | ||
/build | ||
.externalToolBuilders | ||
.DS_Store | ||
Thumbs.db | ||
.lock-wscript | ||
*.pyc | ||
.project | ||
.cproject | ||
builtins |
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column_limit: 120 | ||
keep_simple_control_block_one_line: false | ||
keep_simple_function_one_line: false |
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tabWidth: 4 | ||
printWidth: 120 |
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Creative Commons Legal Code | ||
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CC0 1.0 Universal | ||
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INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES | ||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS | ||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM | ||
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HEREUNDER. | ||
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# WebGL memory tracker for Defold | ||
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A quick and easy way to find out the GPU and CPU memory usage of your Defold game on HTML5 platform. | ||
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So, this is an adaptation into a native extension of the great [WebGL-Memory](https://github.com/greggman/webgl-memory) script for the Defold engine. You add the extension to your project, then you can ask how much WebGL memory and resources you're using. It's important to keep in mind that WebGL-Memory tries to approximate the data, so the statistics may not be accurate. | ||
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As a bonus, this extension adds the size of the heap used by the game. | ||
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## Quick Start | ||
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Add this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your `game.project` file and in the dependencies field under project add: | ||
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https://github.com/indiesoftby/defold-webgl-memory/archive/main.zip | ||
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Request for the data: | ||
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```lua | ||
if webgl_memory then | ||
local info = webgl_memory.get_info() | ||
print("GPU memory used in total: " .. math.floor(info.memory.total / 1024 / 1024) .. " MB") | ||
print("CPU heap size: " .. math.floor(info.memory.wasmheap / 1024 / 1024) .. " MB") | ||
end | ||
``` | ||
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## Advanced Usage | ||
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When you call `webgl_memory.get_info()`, the result is: | ||
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```lua | ||
{ | ||
memory = { | ||
buffer = <bytes used by buffers>, | ||
texture = <bytes used by textures>, | ||
renderbuffer = <bytes used by renderbuffers>, | ||
drawingbuffer = <bytes used by the canvas>, | ||
total = <bytes used in total>, | ||
wasmheap = <bytes used by the Defold engine>, -- is injected by the extension and equals to `Module.HEAP8.length`. | ||
}, | ||
resources = { | ||
buffer = <count of buffers>, | ||
renderbuffer = <count of renderbuffers>, | ||
program = <count of programs>, | ||
query = <count of query objects, WebGL2 only>, | ||
sampler = <count of samplers, WebGL2 only>, | ||
shader = <count of shaders>, | ||
sync = <count of sync objects, WebGL2 only>, | ||
texture = <count of textures>, | ||
transformFeedback = <count of transformfeedbacks, WebGL2 only>, | ||
vertexArray = <count of vertexArrays, only if used or WebGL2>, | ||
} | ||
} | ||
``` | ||
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## Credits | ||
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This project is licensed under the terms of the CC0 1.0 Universal license. It's developed and supported by [@aglitchman](https://github.com/aglitchman). | ||
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It includes includes a release version of WebGL-Memory, license MIT. |
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