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Eye Tracking #79

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@msub2

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@msub2

With the release of the Quest Pro and eye tracking slowly becoming available to more and more users, perhaps it'd be worth looking into implementing support for eye tracking in WebXR. There's been some discussion in the past, such as in #25 and the latter comments of #70, but eye tracking was still restricted to a very small subset of headsets back then. There's an existing OpenXR Extension that appears to already expose what I would expect from an eye tracking API (namely, where the user's eyes are looking), so I imagine this could be integrated into an existing browser's OpenXR implementation. As mentioned in the past it would also be prudent to have this be a separate permission, similar to how hand tracking is treated currently.

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