Add texture-array support to XRCubeLayer #320
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #319
Adds the ability to create
"texture-array"cube layers. Since this was the only layer type that lacked thetextureTypeinit attribute previously, this change movestextureTypetoXRLayerInitfor simplicity.One design decision I made here that wasn't discussed is how to handle stereo cube layers when using texture arrays. My approach is to have the left eye be layers 0-5 and the right eye be layers 6-11. Happy to take feedback on that!
Preview | Diff