This project showcases the deployment of a game, specifically a Tetris app, using Microsoft Azure DevOps and Azure Web App Service. The implementation leverages various Azure services to establish a robust Continuous Integration (CI) and Continuous Deployment (CD) pipeline, ensuring high availability, scalability, and reliability.
-
Developed the Tetris App:
- Wrote the app code using preferred programming language and framework.
- Used Git for version control and hosted the code in a Git repository on Azure Repos or GitHub.
-
Setup Continuous Integration (CI):
- Created a CI pipeline in Azure Pipelines to automate the build process.
- Configured the pipeline to compile the Tetris app code, run tests, and package the application into a deployable artifact.
- Integrated quality gates and code analysis tools to ensure build reliability and quality.
-
Setup Continuous Deployment (CD):
- Created a CD pipeline in Azure Pipelines to automate the deployment process.
- Configured the release pipeline to deploy the packaged artifact to Azure App Service.
- Customized deployment stages and environments, incorporating approval gates if necessary.
-
Infrastructure as Code (IaC):
- Used ARM templates or Azure CLI scripts to provision and configure the necessary infrastructure resources.
-
Monitoring and Logging:
- Set up monitoring and logging using Azure Monitor and Application Insights.
- Configured custom metrics, alerts, and dashboards to monitor application performance, availability, and usage in real-time.
Contributions to this project are welcomed! You can contribute by:
- Forking the repository.
- Making your changes and committing them.
- Pushing to your branch.
- Creating a pull request.
For any queries or support, please contact me at My-Mail
This project is licensed under the MIT License. See the LICENSE file for more details.