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Caution Review failedThe pull request is closed. WalkthroughThe changes update the sprite rendering and camera frame logic. The SpriteRenderer class now initializes the relative pivot flag to true and uses double precision for point rotation. Its shape-setting logic is streamlined and a new method, Changes
Sequence Diagram(s)sequenceDiagram
participant Main
participant CameraActor as Actor (Camera)
participant AlertActor as Actor ("alert")
participant Camera
participant SpriteRenderer
Main->>CameraActor: Instantiate Actor
CameraActor->>Camera: AddComponent<Camera>()
Main->>AlertActor: Instantiate Actor "alert" & set Transform (position, scale)
AlertActor->>SpriteRenderer: Call alignShapeTo(1)
Main->>Camera: RenderFrame()
Main->>Main: Hold()
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🔧Fixed bugs
0due to incorrect processing logic.🔃 Changes
From now, object would be displayed even the
zscale is 0.Summary by CodeRabbit
New Features
Refactor