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59 changes: 59 additions & 0 deletions game-loop/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -151,6 +151,65 @@ public class FrameBasedGameLoop extends GameLoop {
}
}
```
Here's the next game loop implementation, `FixedStepGameLoop`:

```java
public class FixedStepGameLoop extends GameLoop {

/**
* 20 ms per frame = 50 FPS.
*/
private static final long MS_PER_FRAME = 20;

@Override
protected void processGameLoop() {
var previousTime = System.currentTimeMillis();
var lag = 0L;
while (isGameRunning()) {
var currentTime = System.currentTimeMillis();
var elapsedTime = currentTime - previousTime;
previousTime = currentTime;
lag += elapsedTime;

processInput();

while (lag >= MS_PER_FRAME) {
update();
lag -= MS_PER_FRAME;
}

render();
}
}

protected void update() {
controller.moveBullet(0.5f * MS_PER_FRAME / 1000);
}
}
```
And the last game loop implementation, `VariableStepGameLoop`:
```java
public class VariableStepGameLoop extends GameLoop {

@Override
protected void processGameLoop() {
var lastFrameTime = System.currentTimeMillis();
while (isGameRunning()) {
processInput();
var currentFrameTime = System.currentTimeMillis();
var elapsedTime = currentFrameTime - lastFrameTime;
update(elapsedTime);
lastFrameTime = currentFrameTime;
render();
}
}

protected void update(Long elapsedTime) {
controller.moveBullet(0.5f * elapsedTime / 1000);
}

}
```

Finally, we show all the game loops in action.

Expand Down