Releases: ihsoft/TimberbornMods
Releases · ihsoft/TimberbornMods
SmartPower v1.8
v1.8.0 (8 Aug 2024)
- Migrate to Update 6 mods model. Incompatible with the previous versions of Timberborn!
Automation v1.1.1
- [Change] Refactor water templates. Now, open/close actions can be set differently per season.
- [Fix #53] Incorrect loading of the population rules.
Automation v1.0.3
- [New] Add template to prevent completed building blocking builders and other building sites.
- [Fix #46] Mod crashes on applying population template to a non-complete building.
TimberCommon v1.7.3
- [Fix #37] Water tower with zero coverage consumes water.
- [Fix #43] Water towers override the highlighted range of other buildings.
- [Fix #45] Mechanical towers don't properly update the effective range.
- [Fix #48] Irrigation range highlighting from the previous saved game says after loading.
- [Fix #49] Manufacture water tower misses localization string.
- [Enhancement] Improved powered irrigation towers performance when the Power Grid gets fluctuations.
- [Enhancement] Update
deDElocalization (by @juf0816). - [Enhancement] Prevent beavers contamination when moving in tunnels under bad water.
Automation v0.14
- [New] Add population control templates.
- [New] Add water regulator control template.
- [Change] Re-arrange water template tools in the menu.
- [Fix #41] Dynamite drill down doesn't work on the new tools.
- [Fix #35] Dynamite drill down action should respect the priority.
- [Fix #12] Automation mod crashes in the editor.
TimberCommons v1.6
- [Fix #33] Water valve doesn't handle contamination correctly.
- [Fix #38] "Supply will last for" text disappeared in UI.
- [Feature] Make WaterValve pausable.
- [Feature] Show the tiles, irrigated by the
WaterTower, as green on the map instead of "barely green, maybe dying". - [Enhancement] Show duration values below
0.01as zero. - [Enhancement] In the IrrigationTower, consider all foundation tiles to find the irrigated area.
- [Enhancement] Improve irrigated area calculation and update performance.
- [Enhancement] Add feature
CommonUI.DisableAllPatchesto disable all UI related Harmony patches from the mod. It's disabled by default.
Automation v0.13
- Add "finish now" debug tool to immediately complete construction of the selected objects.
- Fix detecting current drought state condition.
- Change weather icons to the current game scheme.
- Add new skins for the debug tools.
TimberCommons v1.5
- Introduce the irrigation tower components:
GoodConsumingIrrigationTowerandManufactoryIrrigationTower. - Add contamination blocker effect for irrigation towers.
- Add growth rate modifier effect for irrigation towers.
- Add a feature control file (
TimberDev_Features.txt). - Add a feature to show duration as "Xd Yh" (instead of simple "XX hours") in the good consuming buidlings.
- Add a feature to show duration as "Xd Yh" (instead of rounding to the closes whole day) in the growable dialogs.
- Add
PrefabOptimizer.MaxExpectedRegistrySizefeature to override the value and stop logs spam. Disabled by default.
SmartPower v1.7
TimberCommons v1.4
- [Fix #28] "Water bump" at the water intake.