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Releases: ihsoft/TimberbornMods

SmartPower v1.8

09 Aug 06:37

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v1.8.0 (8 Aug 2024)

  • Migrate to Update 6 mods model. Incompatible with the previous versions of Timberborn!

Automation v1.1.1

20 May 06:33
75a5ac4

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  • [Change] Refactor water templates. Now, open/close actions can be set differently per season.
  • [Fix #53] Incorrect loading of the population rules.

Automation v1.0.3

31 Mar 07:27
f4ef563

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  • [New] Add template to prevent completed building blocking builders and other building sites.
  • [Fix #46] Mod crashes on applying population template to a non-complete building.

TimberCommon v1.7.3

23 Mar 02:27

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  • [Fix #37] Water tower with zero coverage consumes water.
  • [Fix #43] Water towers override the highlighted range of other buildings.
  • [Fix #45] Mechanical towers don't properly update the effective range.
  • [Fix #48] Irrigation range highlighting from the previous saved game says after loading.
  • [Fix #49] Manufacture water tower misses localization string.
  • [Enhancement] Improved powered irrigation towers performance when the Power Grid gets fluctuations.
  • [Enhancement] Update deDE localization (by @juf0816).
  • [Enhancement] Prevent beavers contamination when moving in tunnels under bad water.

Automation v0.14

01 Mar 04:43
d483302

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  • [New] Add population control templates.
  • [New] Add water regulator control template.
  • [Change] Re-arrange water template tools in the menu.
  • [Fix #41] Dynamite drill down doesn't work on the new tools.
  • [Fix #35] Dynamite drill down action should respect the priority.
  • [Fix #12] Automation mod crashes in the editor.

TimberCommons v1.6

22 Feb 06:57
b3ef79d

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  • [Fix #33] Water valve doesn't handle contamination correctly.
  • [Fix #38] "Supply will last for" text disappeared in UI.
  • [Feature] Make WaterValve pausable.
  • [Feature] Show the tiles, irrigated by the WaterTower, as green on the map instead of "barely green, maybe dying".
  • [Enhancement] Show duration values below 0.01 as zero.
  • [Enhancement] In the IrrigationTower, consider all foundation tiles to find the irrigated area.
  • [Enhancement] Improve irrigated area calculation and update performance.
  • [Enhancement] Add feature CommonUI.DisableAllPatches to disable all UI related Harmony patches from the mod. It's disabled by default.

Automation v0.13

19 Feb 06:03
6a44177

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  • Add "finish now" debug tool to immediately complete construction of the selected objects.
  • Fix detecting current drought state condition.
  • Change weather icons to the current game scheme.
  • Add new skins for the debug tools.

TimberCommons v1.5

04 Feb 08:01

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  • Introduce the irrigation tower components: GoodConsumingIrrigationTower and ManufactoryIrrigationTower.
  • Add contamination blocker effect for irrigation towers.
  • Add growth rate modifier effect for irrigation towers.
  • Add a feature control file (TimberDev_Features.txt).
  • Add a feature to show duration as "Xd Yh" (instead of simple "XX hours") in the good consuming buidlings.
  • Add a feature to show duration as "Xd Yh" (instead of rounding to the closes whole day) in the growable dialogs.
  • Add PrefabOptimizer.MaxExpectedRegistrySize feature to override the value and stop logs spam. Disabled by default.

SmartPower v1.7

02 Feb 08:04
00e3463

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  • [Fix #27] Smart Power does not work for buildings with supply.
  • [FIx #30] Manufactories without working places are handled incorrectly.

TimberCommons v1.4

28 Jan 02:02
cf2f8ba

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  • [Fix #28] "Water bump" at the water intake.