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Version 0.9.10 (#4752)
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closer to the final goal
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ihhub authored Dec 5, 2021
1 parent 001e849 commit d064941
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Showing 9 changed files with 72 additions and 9 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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@@ -1,7 +1,7 @@
# For descent FetchContent()
cmake_minimum_required(VERSION 3.14)

project(fheroes2 VERSION 0.9.9 LANGUAGES C CXX)
project(fheroes2 VERSION 0.9.10 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 11)

if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.12")
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2 changes: 1 addition & 1 deletion Makefile.switch
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Expand Up @@ -23,7 +23,7 @@ MAKE := make

PROJECT_TITLE := fheroes2
PROJECT_AUTHOR := fheroes2 resurrection team
PROJECT_VERSION := 0.9.9
PROJECT_VERSION := 0.9.10

PATH := $(PATH):/opt/devkitpro/portlibs/switch/bin/:/opt/devkitpro/tools/bin/

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2 changes: 1 addition & 1 deletion appveyor.yml
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Expand Up @@ -9,7 +9,7 @@ skip_commits:
skip_tags: true

# version format
version: 0.9.9.{build}
version: 0.9.10.{build}

# Build worker image (VM template)
image: Visual Studio 2015
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63 changes: 63 additions & 0 deletions changelog.txt
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@@ -1,3 +1,66 @@
version 0.9.10 (05 December 2021)
- update background music on the fly while changing it within settings
- fix horizontal position of town name and town icon in town construction dialog
- improve marketplace gift button placement
- fix vertical text position in skill icon
- fix Summon Boat logic
- add video playback in the Price of Loyalty campaign selection window
- play sound for visiting Observation Tower
- fix vertical position of building construction name
- add missing button shadows in dialogs
- add popup window to OK button in game settings
- play campaign music in campaign scenario selection screen
- fix Enter button pressed state being passed from gift dialog
- show credits at the end of campaign
- fix passability for Dimension Door spell
- add V-Sync option for SDL2
- update troops split logic change
- properly draw battle grid
- use the OK button instead of YES button for the Tavern window
- add Champion image for Stables object
- play sounds from closest surrounding objects first
- make consistent campaign info dialog
- add default castle's name if none is specified by editor
- show heroes on minimap
- update Norwegian translation
- show available creature count for the Price of Loyalty monster objects
- fix With's Hut name
- add Italian translation
- properly handle the day-week-month routine
- add titles for most of dialogs from map's objects
- always mark Artesian Spring as visited, even if the hero was not able to drink from it
- fix movement penalty calculation algorithm
- implement last move logic for hero movement on the map
- update hero movement points UI upon visiting multiple objects on the map
- fix rendering for difficulty text in scenarion info dialog
- fix AI obsession with whirlpools and being always in sea
- load palette from AGG file
- fix monster recruit window position for multiple places
- fix logic for Slow and Haste spell AI usage during battle
- add random sign messages
- fix maximum music and sound volume
- use correct message in marketplace for first exchange when not enough resources
- speed up for multiple image readings and for unit rendering during battle
- allow to change Battle Speed using mouse wheel
- update UI elements in Well's dialog
- if a hero on the map has the custom empty army (OG editor bug/feature), give him a minimum army (one unit of level 1)
- add translations for Battle Only mode texts
- set correct starting army in Archibald 7 scenario
- fix cases when AI creature doesn't move during battle
- fix sound effects when receiving artifacts from world map
- add hotkey to Okay button in Campaign select window
- fix results on instant battle when Resurrect spell was being used
- fix cases when opposing heroes still exist on the map after defeat
- improve AI usage of Disrupting Ray spell during battle
- add runtime language generation
- fix terrain music being played during battle
- fix water object passabilities
- allow to use mouse wheel to change system options
- set correct building requirements for Upgraded Jousting Arena and Upgraded Cathedral
- update messages during battle
- shorten artifacts names to be fit for campaign UI
- always highlight the cell under the cursor in combat if the Shadow Cursor is enabled, even if this cell is not reachable by the current unit

version 0.9.9 (05 November 2021)
- do not leak the hotkey state from the experimental settings dialog to the scenario info dialog
- fix Stonehenge gold cost
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4 changes: 2 additions & 2 deletions script/packaging/debian/changelog
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@@ -1,5 +1,5 @@
fheroes2 (0.9.9-1) UNRELEASED; urgency=medium
fheroes2 (0.9.10-1) UNRELEASED; urgency=medium

* Initial release

-- fheroes2 team <fhomm2@gmail.com> Fri, 5 Nov 2021 00:00:00 +0000
-- fheroes2 team <fhomm2@gmail.com> Sun, 5 Dec 2021 00:00:00 +0000
2 changes: 1 addition & 1 deletion sonar-project.properties
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Expand Up @@ -3,7 +3,7 @@ sonar.organization=ihhub

# This is the name and version displayed in the SonarCloud UI.
sonar.projectName=fheroes2
sonar.projectVersion=0.9.9
sonar.projectVersion=0.9.10

# Path is relative to the sonar-project.properties file. Replace "\" by "/" on Windows.
sonar.sources=.
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4 changes: 2 additions & 2 deletions src/fheroes2/game/game_credits.cpp
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Expand Up @@ -225,10 +225,10 @@ namespace
"undef21\n"
"Arkadiy Illarionov\n"
"shprotru\n"
"eos428\n"
"vincent-grosbois\n"
"Vasilenko Alexey\n"
"eos428\n"
"a1exsh\n"
"Vasilenko Alexey\n"
"Andrii Kurdiumov\n"
"felix642\n"
"dimag0g\n" );
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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Expand Up @@ -22,7 +22,7 @@

#define MAJOR_VERSION 0
#define MINOR_VERSION 9
#define INTERMEDIATE_VERSION 9
#define INTERMEDIATE_VERSION 10

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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