Skip to content

Commit

Permalink
Version 0.9.6 (#3959)
Browse files Browse the repository at this point in the history
  • Loading branch information
ihhub authored Aug 6, 2021
1 parent 3d92a83 commit c6c5fee
Show file tree
Hide file tree
Showing 8 changed files with 70 additions and 10 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
# For descent FetchContent()
cmake_minimum_required(VERSION 3.14)

project(fheroes2 VERSION 0.9.5 LANGUAGES C CXX)
project(fheroes2 VERSION 0.9.6 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 11)

include(GNUInstallDirs)
Expand Down
2 changes: 1 addition & 1 deletion Makefile.switch
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ MAKE := make

PROJECT_TITLE := fheroes2
PROJECT_AUTHOR := fheroes2 resurrection team
PROJECT_VERSION := 0.9.5
PROJECT_VERSION := 0.9.6

PATH := $(PATH):/opt/devkitpro/portlibs/switch/bin/:/opt/devkitpro/tools/bin/

Expand Down
2 changes: 1 addition & 1 deletion appveyor.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ skip_commits:
skip_tags: true

# version format
version: 0.9.5.{build}
version: 0.9.6.{build}

# Build worker image (VM template)
image: Visual Studio 2015
Expand Down
58 changes: 58 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,61 @@
version 0.9.6 (06 August 2021)
- update status window if troops has fallen overboard
- add direct preview of changes in system options dialog
- update Polish translation
- display the position of a hero or a castle on radar while right clicking on them
- add titles to some dialogs
- add translation support for missing places
- fix monster joining logic with and without diplomacy
- add Nintendo Switch build
- make captured object event messages to contain yellow titles
- fix a crash while AI uses Summon Elemental spell during battle
- fix incorrect Alliance conditions for certain maps
- fix a case when a hero in castle's tavern always changes after reloading a save file
- fix incorrect icons for scenario information dialog
- update skill order for new heroes
- add normal Game settings dialog
- fix inability to attack during battle
- do not play ambient sounds during AI turn
- add monster names, abilities and hero skills to translations
- fix AI archer avoiding hand battle logic
- fix UI defects in Kingdom castle view dialog
- properly update resource and artifact sprites on World map
- fix infinite loop after chain lightning spell
- do not draw flags for puzzle image
- highlight cells from where a monster will attack
- restore background music after playing short-term music effects
- add language selection window
- fix Town's fog area unveiling
- implement regular win/loss conditions for multiplayer mode
- update View World while resizing the application
- fix English phrasing and punctuation
- fix simultaneous activation of buttons in hero meeting screen
- add Town Screen and Well hotkeys
- fix incorrect logic nearby castles when an attacking hero was actually defending the castle
- improve win/loss checks of scenarios
- make AI to use Lich's ability properly
- update Russian and French translations
- make fog discovery by AI more efficient
- fix missing monster spell casting during battles
- center fast separation buttons in Monster separation dialog
- remove required spell points from scrolls in Mage Guilds
- fix Next Hero selection logic
- fix Wizards campaign scenario 3 with custom Ultimate Artifact
- add 500 experience for conquering a town regardless of defending hero existence
- change battlefield pathfinding algorithm to more stable version avoiding AI skipping some moves
- align text evenly inside secondary skill window
- display translated text in campaign dialog
- fix a crash during Summon Boat spell usage
- if the hero's army does not have any of the original troops left alive at the end of the battle, then the hero should lose
- fix typo in Fizbin Medal
- fix small font for Russian localization
- fix town/castle passability for some cases
- fix incorrect mouse cursor appearance during AI turn after a battle with Necromancy outcome
- fix attacking monster sprite on World map
- AI should check if an object is guarded while unveiling fog
- add Alchemist Tower to the list of objects to be avoided by AI
- fix a case when AI heroes did not ever capture empty castles

version 0.9.5 (04 July 2021)
- do not hire AI heroes if no tasks exist for them
- make AI be more aggressive if no tasks exist for them
Expand Down
4 changes: 2 additions & 2 deletions script/packaging/debian/changelog
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
fheroes2 (0.9.5-1) UNRELEASED; urgency=medium
fheroes2 (0.9.6-1) UNRELEASED; urgency=medium

* Initial release

-- fheroes2 team <fhomm2@gmail.com> Sun, 4 Jul 2021 00:00:00 +0000
-- fheroes2 team <fhomm2@gmail.com> Sat, 7 Aug 2021 00:00:00 +0000
2 changes: 1 addition & 1 deletion sonar-project.properties
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ sonar.organization=ihhub

# This is the name and version displayed in the SonarCloud UI.
sonar.projectName=fheroes2
sonar.projectVersion=0.9.5
sonar.projectVersion=0.9.6

# Path is relative to the sonar-project.properties file. Replace "\" by "/" on Windows.
sonar.sources=.
Expand Down
8 changes: 5 additions & 3 deletions src/fheroes2/game/game_credits.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,7 @@ namespace
enum : int32_t
{
ALPHA_VALUE_STEP = 5,
NO_ACTION_COUNTER_LIMIT = 80
NO_ACTION_COUNTER_LIMIT = 100
};
};

Expand Down Expand Up @@ -222,11 +222,13 @@ namespace
"undef21\n"
"shprotru\n"
"eos428\n"
"Arkadiy Illarionov\n"
"vincent-grosbois\n"
"Andrii Kurdiumov\n"
"Vasilenko Alexey\n"
"Arkadiy Illarionov\n"
"Andrii Kurdiumov\n"
"Andrey Starodubtsev\n"
"dimag0g\n"
"felix642\n"
"and many other contributors!" );

name.Set( contributors, Font::BIG, textWidth );
Expand Down
2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@

#define MAJOR_VERSION 0
#define MINOR_VERSION 9
#define INTERMEDIATE_VERSION 5
#define INTERMEDIATE_VERSION 6

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
Expand Down

0 comments on commit c6c5fee

Please sign in to comment.