A C# .NET Standard library that allows to check for equality and obtain the differences between two objects using reflection. The comparison process can be configured in many ways so, e.g., it can ignore certain properties.
Optionally, these differences can be used to patch the first object so it becomes equal to the second one. This patching feature is specially useful when updating Entity Framework entities as it allows to atomically update only those properties that have really changed.
Using .NET CLI:
dotnet add package ObjDiff
Using NuGet package manager console:
Install-Package ObjDiff
- Compares arrays and collections.
- Compares children objects.
- Configuration options to ignore specific elements.
- Patch an object with an obtained set of differences.
- Only allows to compare objects of the same type.
- Only public properties are compared.
using ObjDiff;
var object1 = new CustomObject();
var object2 = new CustomObject();
IEnumerable<Difference> differences = ObjDiff.Diff(object1, object2);
The last line can also be expressed through the use of the Diff
extension method:
IEnumerable<Difference> differences = object1.Diff(object2);
The Diff
method returns a list with all the differences found between object1
and object2
instances. Each one of these differences are represented through an instance of the Difference
class:
public class Difference
{
/// Full path of the element were values differ between compared objects.
public string Path { get; private set; }
/// Value of the object being compared.
public object LeftValue { get; private set; }
/// Value of the object against LeftValue is being compared.
public object RightValue { get; private set; }
}
It is possible to customize how the comparison process will perform:
var differences = object1.Diff(object2, new CompareOptions { MaxDepth = 10 });
The available options are:
public class CompareOptions
{
/// When comparing arrays/collections, items must be in the same order. Default value is true.
public bool CollectionsSameOrder { get; set; }
/// Ignore properties marked with any of the specified attribute names. None set by default.
public string[] IgnoredAttributes { get; set; }
/// Ignore properties named with any of the specified values. None set by default.
public string[] IgnoredProperties { get; set; }
/// Don't dive into any property named with any of the specified values. None set by default.
public string[] DontDiveProperties { get; set; }
/// Maximum number of children levels to dive into. Default value is 10.
public uint MaxDepth { get; set; }
}
Any property marked with the IgnoreDifferences
attribute will always be skipped during the comparison process, no matter
the actual value of the IgnoredAttributes
property if CompareOptions
is used.
public class SampleClass
{
[IgnoreDifferences]
public string SampleProperty { get; set; }
}
Once we have the differences between two objects, we can apply them (patch) to the original object being compared. After patching it, both objects should be equivalent.
object1.Patch(differences);
Assert.Equal(object1, object2);
Both Diff
and Patch
operations can be executed through a simple call:
ObjDiff.MakeEqual(object1, object2, compareOptions);
Or using MakeEqualTo
extension method:
object1.MakeEqualTo(object2, compareOptions);
The library also offers a method to easily check that two objects are equal (attending to ObjDiff rules):
ObjDiff.AreEqual(object1, object2, compareOptions);
Or using IsEqualTo
extension method:
object1.IsEqualTo(object2, compareOptions);