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Update version to 0.8.1 (ihhub#1504)
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an intermediate release
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ihhub authored Sep 4, 2020
1 parent c0b7f77 commit fda658e
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59 changes: 59 additions & 0 deletions changelog.txt
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version 0.8.1 (04 September 2020)
- play video intro at the opening
- set focus on a hero while opening spell book
- set minimum Spell Power to be always 1
- fix castle mini status icon
- fix drawings of Mage Guilds in castles
- remove multiple redundant / useless configuration settings
- fix message dialog shadow
- add proper support of configuration file
- fix shift after opening and closing system options dialog
- fix Gift button for evil interface
- fix drawings of letters
- fix Resurrect spell animation
- add a support of disabled buttons
- fix Air elemental drawings
- remove "Manage creatures" button's shadow
- add missing glowing effects of units in UI
- fix screen dimming effects
- change missing file message
- fix Armageddon animation
- update interface after exiting hero dialog
- fix incorrect map extension crash
- show diplomacy window always and fix marketplace button
- add dot at the end of player's turn text
- always center scenario window position
- fix map difficulty text and its position
- use proper config background window image
- reset interface while changing its type
- add game scenario dialog shadow
- do not refocus after exiting castle's window
- make Disabled Campaign button in High Score board
- disable Campaign button if no files present
- fix abandoned mine cursor
- fix Sphinx message
- modify Graveyard robber message
- polish "battle only" button
- show upgrade button if there's not enough money
- fix lighthouse spelling
- fix Dismiss button position in Hero's dialog
- add missing title for graveyard message
- fix graveyard message
- fix marketplace text
- show a dialog if a hero has no space for Spell Book
- don't display artifact dialog for unknown artifact
- fix an ability to skip button state by using a keyboard
- apply Chain Lightning damage on allies as well
- skip turn of resurrected troop
- fix EXIT button position in creature window
- fix AI turn crash
- remove black background over army counter
- don't show start and end position for monster log movement
- add logic to handle inability to buy monsters in well
- don't draw tent images in the castle window avoiding weird animation during castle construction
- remove move penalty for visiting whirlpool/teleport
- fix descriptions for Thief's Guild and for Pathfinding skill
- fix logic of Town Gate spell
- fix wrong OKAY button in System Options for Evil interface
- skip heroes who do not have move points for move or sleep

version 0.8 (26 July 2020)
- add in-game option to change resolution
- add fade-in / fade-out animation for AI heroes
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1 change: 1 addition & 0 deletions src/fheroes2/system/gamedefs.h
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Expand Up @@ -26,6 +26,7 @@

#define MAJOR_VERSION 0
#define MINOR_VERSION 8
#define INTERMEDIATE_VERSION 1

#ifdef WITH_XML
#include "xmlccwrap.h"
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2 changes: 1 addition & 1 deletion src/fheroes2/system/settings.cpp
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Expand Up @@ -424,7 +424,7 @@ const settings_t settingsFHeroes2[] = {
std::string Settings::GetVersion( void )
{
std::ostringstream os;
os << static_cast<int>( MAJOR_VERSION ) << "." << static_cast<int>( MINOR_VERSION );
os << static_cast<int>( MAJOR_VERSION ) << "." << static_cast<int>( MINOR_VERSION ) << "." << static_cast<int>( INTERMEDIATE_VERSION );
return os.str();
}

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