Fix tiny-skia damage handling #3032
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Currently, the tiny-skia renderer uses buffer damage to determine whether or not it should draw and present. This leads to artifacts like some button hovers failing to redraw the window:
damage-issue.mov
To fix the issue, the first commit in this PR additionally calculates damage since the last presented frame to make the determination.
This PR also changes the tiny-skia renderer to present with damage (2nd commit) now that we have the correct frame damage. I can split that off into a different PR if desired or drop it entirely if it's out of scope.