[Fix] Image atlas cannot be grown past multiples of 6 on wgpu GL backend #3016
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My original "fix" just hard checked if layers.len() == 6 before to solve an issue where a user had exactly 6 atlas layers, but actually the
GL_TEXTURE_CUBE_ARRAY
check in wgpu is% 6
. A different user recently had 12 atlas layers and was still encountering the original issue. I've confirmed this fix solved his issue.This hack should "fix" this for real until wgpu updates their method of checking texture types for GL backends.
https://github.com/gfx-rs/wgpu/blob/5b2c8406bf787f8b8f86ece1f0b0ba67e72874d2/wgpu-hal/src/lib.rs#L1901
This is the link to the actual check in wgpu, for reference.