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The all-in-one Desktop & Docker AI application with built-in RAG, AI agents, No-code agent builder, and more.
Distribute and run LLMs with a single file.
Project to support the execution of XNA games in the Unity3D engine with zero code changes required
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse…
Air Native Extension (iOS and Android) for getting Network Information
Air Native Extension (iOS and Android) for managing background music
Air Native Extension (iOS and Android) for Push Notification
Air Native Extension (iOS and Android) for In App Purchase
Air Native Extension (iOS and Android) for the Facebook mobile SDK
Air Native Extension for Flurry Analytics & Ads (iOS + Android)
A performance benchmark for Adobe AIR in the style of an Endless Runner game.
User interface components for Starling Framework and Adobe AIR
An ActionScript 3 library for interfacing with OAuth 2.0 services.
An open source code editor for the web, written in JavaScript, HTML and CSS.
This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won't have to statically create your spriteshee…
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
The Cross Platform Game Engine
State machine implemented in ActionScript. Optionally supports (using the decorator design pattern) history and event dispatching.
HydraP2P is an ActionScript 3 library aiming to simplify the peer-to-peer API introduced in Flash Player 10.1
[cocoa] Mac port of sfxr with document support, etc