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How to Play

Sean Gordon edited this page Apr 25, 2015 · 1 revision

Note: Iceball is still in development, so the information on this page may become outdated at any point. If you notice anything that's not quite right, let us know.

Introduction

This is meant to be a quick guide on the basics of the game. It's not intended to be a comprehensive guide on how to play the game or cover every detail. Also, as Iceball is centred around modding, not everything here will be applicable to every server.

Configuration

All client config files can be found in the clsave directory. There are three main files:

  • config.json - Engine settings, such as resolution, vsync, volume, etc.
  • pub/user.json - User and gameplay related settings, such as username and mouse sensitivity.
  • pub/controls.json - Key binds. We're aware that this isn't the easiest thing to edit right now.

Gameplay

Basics

You start off with a limited supply of ammo and blocks. Going to your team's tent will restock these, as well as heal you.

Tent

Left-clicking with blocks selected will place a block where you're looking. Right-clicking will change your block colour to that of the block you're looking at.

Controls

When you join a server, you will automatically be joined to a team with the first gun (generally the rifle). Assuming you haven't changed any of your keybinds:

Action Key
Move WASD
Jump Space
Crouch Left Control
Sneak V
Fire Left Click
Alt-fire Right Click
Reload R
Change team Comma
Change weapon Full stop
Switch held item 0-9 or Scroll Wheel
Change block colour Arrows
Chat T
Team chat Y
Squad chat U
Scoreboard Tab
Map M
Quit Escape

Gamemodes

There are various gamemodes, some of which may be missing from here, but these are the main ones.

Capture the Flag

The goal of CTF is to pick up the enemy intelligence and carry it back to your base. Once one team reaches the score limit (usually 10), they win.

As well as regular CTF, there are a few other variations:

1CTF

This mode only has one intel, which spawns in the middle of the map.

R1CTF

This is like 1CTF, except you must take the intel to the enemy base instead of your own. The intel can be considered to be a bomb.

Rugby

R1CTF, except with a rugby ball and without guns.

Last Team Standing

The goal of LTS is, as you may have guessed, to be the last team left alive. This mode is round-based, so when you die, you don't respawn until the next one. To keep each round a reasonable length, the map border will shrink inwards and instantly kills anyone who gets stuck outside it.

Team Deathmatch

The goal of TDM is to kill more enemies than the other team. Once one team reaches the score limit (usually 1000), they win.

Tips and tricks

  • You can bunnyhop by holding jump. To gain speed, hold forward and slowly strafe side to side, moving your mouse in the direction you're strafing. It may take some practice to get the hang of this, but it's a valuable technique for crossing flat ground quickly.
  • Use the right-click block colour select to conceal your tunnel entrances and blend in with the terrain.
  • Different guns are have different strengths and weaknesses. Learn them to give yourself an advantage in combat and avoid putting yourself in dangerous situations.