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RUNLAID.exe

100 Satirical Mini-Games That Play While Claude Works

A Chrome extension that auto-launches a random game on claude.ai whenever Claude streams a long response. Different game every time. AI vs Humans.

License: GPL v3 Chrome Extension Games Twitter

Install · The Games · How It Works · Contributing · Support


What Is This?

RUNLAID.exe is a Chrome/Brave extension that detects when Claude is streaming a long response and launches a random mini-game right above Claude's input box.

Every time Claude works on a long task, you get a different game. 12 shipped, 100 planned. Each one is a satirical take on AI displacing humans in the workplace.

Free forever. Open source. No tracking. No ads.

Install

From GitHub Releases

  1. Go to Releases and download the latest .zip
  2. Extract the zip to a folder
  3. Open chrome://extensions (or brave://extensions)
  4. Enable Developer mode (top right toggle)
  5. Click Load unpacked and select the extension/ folder
  6. Visit claude.ai and send a long task

From Source

git clone https://github.com/iam25th1/runlaid.git
cd runlaid

Then load the extension/ folder as an unpacked extension (steps 3-6 above).

The Games

12 games and counting. A new random game every time Claude starts streaming.

# Game What You Do
1 The Great Displacement 3v3 turf war. Click to walk, collect work items, pick AI or Human side
2 Displacement Whack AI agents pop up at desks. Whack them. Don't hit humans
3 Office Breakout Paddle + ball. Smash AI agent bricks. Catch power-ups
4 Resume Raid Shoot resumes upward at descending AI formations. Hold to auto-fire
5 Coffee Rush Workers fall asleep. Click to deliver coffee before AI takes their desk
6 Wire Tap AI cables grow toward stations. Click the tips to sever them
7 Firewall Toggle lane barriers. Block AI packets (red), let humans (blue) through
8 Ctrl+Z AI edits scroll across code. Click to undo. Don't touch human edits
9 Desk Shuffle Shell game. Memorize humans, desks shuffle, find them again
10 Spam Filter Emails fall. Click left = trash (AI spam). Click right = inbox (human mail)
11 Signal Boost Radio towers decay. Click to boost signal. Click AI jammers to destroy
12 Pixel Turf Grid territory. Click tiles to claim. AI virus spreads to adjacent tiles

Every game has a different mechanic. No two play the same. The registry picks randomly with repeat avoidance so you won't play the same game twice in a row.

Shared Mechanics

All games share these elements:

  • 5 Workplace Zones that unlock as Claude's response progresses (Tech Office, Design Studio, Newsroom, Film Set, Trading Floor)
  • Progressive difficulty that scales with zones
  • Intro screen with quick instructions before gameplay starts
  • Results screen when Claude finishes with score, stats, and a verdict

How It Works

  1. Detection -- Watches for [data-is-streaming="true"] on claude.ai
  2. Trigger -- After 5 seconds of continuous streaming, a random game launches
  3. Play -- Canvas overlay appears above Claude's input box
  4. Sync -- Game progress is tied to Claude's actual streaming duration
  5. End -- When Claude stops streaming, the game wraps up and shows results

The game runs entirely client-side. No data is sent anywhere. No network requests. No tracking. Not even localStorage.

Architecture

runlaid/
├── extension/
│   ├── manifest.json       # Manifest V3, content script on claude.ai only
│   ├── content.js          # Detection + overlay + game registry + all games
│   ├── icon48.png
│   └── icon128.png
├── docs/
│   ├── game-design/
│   ├── architecture.md
│   ├── streaming-detection.md
│   └── changelog.md
├── index.html              # Landing page
├── privacy.html            # Privacy policy
├── LICENSE                 # GPL v3
└── README.md

Game Registry

Every game is a single registerGame() call with a factory function that receives a canvas and returns {start, setProgress, getState, destroy}. Adding a new game is one function.

registerGame({
  id: 'my-game',
  name: 'My Game',
  factory: function(canvas) {
    // your entire game here
    return { start, setProgress, getState, destroy };
  }
});

The registry handles random selection, repeat avoidance, canvas setup, and lifecycle management. Games don't need to know about Claude, streaming, or the overlay.

Contributing

We're building toward 100 games. Contributions welcome.

  1. Fork the repo
  2. Create a branch (git checkout -b game/your-game-name)
  3. Write your game using the registerGame() template
  4. Test with the test harness (test-games.html) or load the extension
  5. Submit a PR with a description of the game mechanic

Game Guidelines

  • Canvas is 640x180 (wide banner format)
  • Mouse only (click, move, hold, drag)
  • AI vs Humans theme
  • Include an intro screen with quick instructions
  • Include a results screen with score and stats
  • Must implement destroy() to clean up event listeners
  • No network requests, no storage, no external dependencies

Other Contributions

  • New workplace zones
  • Power-up ideas
  • Bug fixes
  • Firefox/Safari port
  • Performance optimizations
  • Landing page improvements

Privacy

  • Zero data collection
  • Zero network requests
  • Zero storage access
  • Zero access to conversations
  • Everything runs locally
  • Full privacy policy

Support the Project

RUNLAID.exe is 100% free. No premium tiers, no ads, no data collection.

FAQ

Does this work on Firefox? Not yet. Firefox port is a welcome contribution.

Does it affect Claude's performance? No. The game runs in the browser's content script layer. It doesn't interfere with Claude's API calls or streaming.

Will this trigger on short responses? No. Only after 5+ seconds of continuous streaming.

Is my data safe? Yes. Zero network requests. Zero storage. Zero tracking. Everything runs locally.

Same game every time? No. The registry picks a random game each trigger with repeat avoidance. You won't see the same game twice in a row.

License

GPL v3 -- Free to use, modify, and distribute. Forks must remain open source.


Built by @25thprmr

12 down. 88 to go. The displacement continues.

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