Implement robust WebGL fallback for 3D rendering #2512
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Summary
Adds automatic fallback from hardware to software WebGL rendering with graceful degradation when WebGL is completely unavailable.
This PR needs testing in Windows VM after CI builds complete:
Problem
The configurator had WebGL detection code but crashed when WebGL was unavailable:
renderer.getContext('webgl')failed,rendererstayedundefinedrenderer.setSize()→ crash: Cannot read property 'setSize' of undefinedSolution
Implemented a 3-tier progressive fallback:
failIfMajorPerformanceCaveat: false(slower but compatible)Changes
tryCreateWebGLContext()helper with 3-tier fallbackrender3D()andresize3D()functions to prevent crashesTesting Completed
Linux testing:
Benefits
Files Modified
tabs/setup.js: Robust WebGL detection for 3D aircraft modeltabs/magnetometer.js: Robust WebGL detection for compass visualization