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* Vertex color support * Changed caustics and ocean a bit * Fixed issues * Fixed heap corruption issues * Fixed some issues with clouds * Working on pixel depth offset for impostors * Better impostors * Slight performance improvements * Small fix * Working on specular probe prefiltering * Improved the probe filtering further * Some further fixes * Small fixes * Got vegetation rendering to work again * Update build.yml * Update build.yml * Small fixes * Improved some stuff * Working on cloud shadows * Continue to work on cloud shadows * More widely available cloud shadows * Also commiting shader changes * Fixed impostor pixel-depth offset * Improved terrain rendering performance * More advanced shader hot reload * Fixed a few issues * Starting to fix Vulkan synchonization issues * Fixed remaining open world Vulkan synchronization issues * Fixed remaining synchonization issues * Fixed some shaders * Fixed up further * New descriptor set caching * Sharpen changes * Normal encoding to reduce bandwith usage * Added film grain * Fixed issues * Fixed normal encoding --------- Co-authored-by: Simon Tippe <tippex97@gmail.com>
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