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Reload backgrounds and not just images #583

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Dec 18, 2024
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undo possibly unwanted format on Renderer.hpp
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robin-carlier committed Dec 16, 2024
commit 3e952574d9f3d56471b634dfe3c928af2419f068
12 changes: 6 additions & 6 deletions src/renderer/Renderer.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,13 +28,13 @@ class CRenderer {
float boostA = 1.0;
};

SRenderFeedback renderLock(const CSessionLockSurface& surface);
SRenderFeedback renderLock(const CSessionLockSurface& surface);

void renderRect(const CBox& box, const CColor& col, int rounding = 0);
void renderBorder(const CBox& box, const CGradientValueData& gradient, int thickness, int rounding = 0, float alpha = 1.0);
void renderTexture(const CBox& box, const CTexture& tex, float a = 1.0, int rounding = 0, std::optional<eTransform> tr = {});
void renderTextureMix(const CBox& box, const CTexture& tex, const CTexture& tex2, float a = 1.0, float mixFactor = 0.0, int rounding = 0, std::optional<eTransform> tr = {});
void blurFB(const CFramebuffer& outfb, SBlurParams params);
void renderRect(const CBox& box, const CColor& col, int rounding = 0);
void renderBorder(const CBox& box, const CGradientValueData& gradient, int thickness, int rounding = 0, float alpha = 1.0);
void renderTexture(const CBox& box, const CTexture& tex, float a = 1.0, int rounding = 0, std::optional<eTransform> tr = {});
void renderTextureMix(const CBox& box, const CTexture& tex, const CTexture& tex2, float a = 1.0, float mixFactor = 0.0, int rounding = 0, std::optional<eTransform> tr = {});
void blurFB(const CFramebuffer& outfb, SBlurParams params);

std::unique_ptr<CAsyncResourceGatherer> asyncResourceGatherer;
std::chrono::system_clock::time_point firstFullFrameTime;
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