Open
Description
Timecop.freeze
...
Timecop.travel(Time.now+30.seconds). # time moves a few seconds on the display then freezes
...
Timecop.travel(Time.now+1.minute) # time now moves 30 seconds
...
another scenario
time is running normally
Timecop.travel(Time.now+30.seconds)
Timecop.freeze. # time does not update.
It seems that the multiple commands coming from the server are confusing things.
This seems to work sort of okay:
Timecop.travel(TIme.now+30.seconds)
sleep 1
Timecop.freeze