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Fix mod / type visibility #4

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@carllerche

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@carllerche

I started the code making everything public. This was just to get things to compile and because I wasn't sure what the public API would be yet.

We probably should fix this before going too much further as it might require some refactoring.

Roughly, the visibility should be:

Public

  • client mod
  • server mod
  • error mod

Private

  • hpack mod
  • frame mod
  • proto mod

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