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Implement bedwars event #914

@TestingPlant

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@TestingPlant

In the Discord, we have agreed that implementing bedwars would be a good choice for our final event. Depending on how we design the map, there will be ~30 teams with ~300-400 players/team. In my opinion, bedwars is good because:

  • it is a well known and popular concept which is easier to advertise
  • relatively simple to implement
  • minimal physics needed
  • doesn't require a lot of skill for people to have fun, and people won't die/quit immediately
  • people can join in the middle of the game without getting an unfair advantage aside from spawning only in the alive teams
  • there won't be too many (>1k) players at the same place most of the time, which will be helpful for Implement serverside entity culling #912

To implement this, we need:

  • a test map (doesn't need to look good, we can build our real map later)
  • resource generators
  • shop gui
  • instantly kill players in the void (below a specific y level)
  • automatic respawn after a specific number of ticks (e.g. 100 ticks/5 seconds)
  • respawning only if bed is not broken

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