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enhancementNew feature or requestNew feature or requestgood first issue 🌱Good for newcomersGood for newcomers
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In the Discord, we have agreed that implementing bedwars would be a good choice for our final event. Depending on how we design the map, there will be ~30 teams with ~300-400 players/team. In my opinion, bedwars is good because:
- it is a well known and popular concept which is easier to advertise
- relatively simple to implement
- minimal physics needed
- doesn't require a lot of skill for people to have fun, and people won't die/quit immediately
- people can join in the middle of the game without getting an unfair advantage aside from spawning only in the alive teams
- there won't be too many (>1k) players at the same place most of the time, which will be helpful for Implement serverside entity culling #912
To implement this, we need:
- a test map (doesn't need to look good, we can build our real map later)
- resource generators
- shop gui
- instantly kill players in the void (below a specific y level)
- automatic respawn after a specific number of ticks (e.g. 100 ticks/5 seconds)
- respawning only if bed is not broken
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enhancementNew feature or requestNew feature or requestgood first issue 🌱Good for newcomersGood for newcomers