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This reflects the changes made in #882 and #914.
I have also adjusted the claim that Hyperion supports 170k+ players to
10k+ players. We do not currently have any benchmarks supporting the
170k+ player claim before or after the Bevy PR. I believe this number
was extrapolated from the 5k player ms/tick, where (1.42 ms/tick)/(5k
players) = (50 ms/tick)/(176k players [extrapolated]), but we do not
have a real benchmark running 170k+ players.
Copy file name to clipboardExpand all lines: docs/index.md
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@@ -5,21 +5,19 @@ layout: home
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hero:
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name: "Hyperion"
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text: "The most advanced Minecraft game engine built in Rust"
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tagline: 170,000 players in one world at 20 TPS
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tagline: 10,000 players in one world at 20 TPS
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actions:
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- theme: brand
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text: Architecture
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link: /architecture/introduction
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- theme: alt
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text: 10,000 Player PvP
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link: /tag/introduction
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link: /bedwars/introduction
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features:
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- title: Run massive events with confidence
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details: Built in Rust, you can be highly confident your event will not crash from memory leaks or SEGFAULTS.
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- title: Vertical and horizontal scalability
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details: In our testing I/O is the main bottleneck in massive events. As such, we made it so I/O logic can be offloaded horizontally. The actual core game server is scaled vertically.
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- title: Easy debugging profiling
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details: All tasks are easily viewable in a tracing UI. All entities are viewable and modifiable from Flecs Explorer.
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