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hun756/README.md

Mehmet Şükrü Ekemen

Computer Engineer • Game Tech • Low-Level Optimization

Building high-performance systems, game-tech tooling, and low-level libraries with a strong focus on performance, memory efficiency, and clean architecture.

profile views followers repositories


About Me

  • I build game technology, WebGL-oriented runtime systems, and performance-focused developer tooling
  • I’m especially interested in:
    • browser-native game engine architecture
    • rendering and runtime systems
    • low-level optimization
    • native libraries for performance-sensitive workloads
    • reusable math, utility, and systems components

Core Stack


Featured Projects

A modern TypeScript-first game-tech project centered around web-based rendering and engine architecture.
This is the project I want to push most visibly on my profile: a WebGL-oriented engine / runtime direction focused on interactive graphics, structured engine systems, and scalable game tooling.

A performance-oriented image compression library built with a strong focus on efficient native tooling, clean architecture, and practical production workflows.
This project represents my interest in media processing, performance-sensitive native code, and developer-friendly library design.

A math library for game development, built around reusable low-level primitives that are useful in rendering, gameplay systems, and engine-side utilities.

A Content Security Policy middleware for Actix Web, designed for secure backend systems with production-minded ergonomics and low overhead.

An algorithm library in Zig, reflecting my interest in modern systems languages, low-level control, and performance-aware abstractions.


What I Care About

  • Performance-first engineering
  • Memory-aware design
  • Stable and maintainable APIs
  • Low-level optimization
  • Reusable library architecture
  • Production-ready systems

GitHub Analytics


Focused on building fast, reliable, and well-engineered software.

Pinned Loading

  1. Axrone Axrone Public

    Forked from pleyfy/Axrone

    TypeScript 1

  2. simd_feature_check simd_feature_check Public

    Forked from korbolkoinc/simd_feature_check

    C++ 1

  3. umath umath Public

    Math library for game development

    C++ 1

  4. std_expected_polyfill_cpp11 std_expected_polyfill_cpp11 Public

    C++ 1

  5. actix_web_csp actix_web_csp Public

    A CSP policy middleware for actix-web

    Rust 3

  6. zigonic zigonic Public

    Algorithm library in Zig programming language

    Zig 1