Computer Engineer • Game Tech • Low-Level Optimization
Building high-performance systems, game-tech tooling, and low-level libraries with a strong focus on performance, memory efficiency, and clean architecture.
- I build game technology, WebGL-oriented runtime systems, and performance-focused developer tooling
- I’m especially interested in:
- browser-native game engine architecture
- rendering and runtime systems
- low-level optimization
- native libraries for performance-sensitive workloads
- reusable math, utility, and systems components
A modern TypeScript-first game-tech project centered around web-based rendering and engine architecture.
This is the project I want to push most visibly on my profile: a WebGL-oriented engine / runtime direction focused on interactive graphics, structured engine systems, and scalable game tooling.
A performance-oriented image compression library built with a strong focus on efficient native tooling, clean architecture, and practical production workflows.
This project represents my interest in media processing, performance-sensitive native code, and developer-friendly library design.
A math library for game development, built around reusable low-level primitives that are useful in rendering, gameplay systems, and engine-side utilities.
A Content Security Policy middleware for Actix Web, designed for secure backend systems with production-minded ergonomics and low overhead.
An algorithm library in Zig, reflecting my interest in modern systems languages, low-level control, and performance-aware abstractions.
- Performance-first engineering
- Memory-aware design
- Stable and maintainable APIs
- Low-level optimization
- Reusable library architecture
- Production-ready systems
Focused on building fast, reliable, and well-engineered software.



