by Jon Rafkind (Updated on 02/07/2024)
Paintown is a 2-d fighting game that is similar in style to Streets of Rage. Paintown also comes with a MUGEN engine.
If you are reading this you might already have the source. If not get it from the Paintown Repository.
Additional data which has collections of characters, levels and other items can be obtained in the Paintown Data Repository.
Note to distribution maintainers it is recommended to omit the data from the above repository since it may contain copyrighted material.
The included data in the Paintown Repository should be sufficient for running the application (which excludes levels and content).
You need the following things to compile Paintown:
- GNU build utils (gcc and g++)
- Note that you will need to have c++11 support
- Software construction tools
- zlib
- libpng
- SDL2
- SDL2_image
- SDL2_ttf
- SDL2_mixer
- SDL2_gfx
- Optional Libs
- OGG / Vorbis / Vorbis File
- MPG123
- Scripting
- python and its headers (usually this comes with python)
You can build paintown with Meson using the Makefile.
$ make
# To build tests do:
$ make test
$ make mingw
# To build tests do:
$ make testmingw
Note this build depends on x86_64-w64-mingw32 and hasn't been tested on any other distro than debian based ones
There are several scripts that will install the necessary packages and then invoke the compilation
$ ./easy-compile-ubuntu
$ ./easy-compile-mingw
Binaries are dumped into the mingw-bin directory. Make sure you copy zlib1.dll with your binary.
$ ./easy-compile-fedora
$ ./easy-compile-mac-arm
A python engine has been added to paintown so you can script a level. See scripting.txt for more details.