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Guess another problem with the new audio interpolation.
Start new game or try loading save to reproduce.
Short part of the verbose log right before crash:
36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(097a5f40) 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(097a5f40, 1, 1) 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(097a5f40, 09274840) 36:55:420 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a1784c->08000000, sas core) +3us 36:55:420 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a1784c, woke from sas mix) +58us 36:55:420 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000040) 36:55:420 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:130 00000040 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274840) 36:55:420 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a164b8->08000000, blocking audio) +1us 36:55:420 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a164b8, audio drain) +1388us 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(097a5f40) 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(097a5f40, 1, 1) 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(097a5f40, 09274740) 36:55:420 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a1784c->08000000, sas core) +3us 36:55:420 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a1784c, woke from sas mix) +58us 36:55:420 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000040) 36:55:420 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:130 00000040 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274740) 36:55:420 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a164b8->08000000, blocking audio) +1us 36:55:420 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a164b8, audio drain) +1388us 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(097a5f40) 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(097a5f40, 1, 1) 36:55:420 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(097a5f40, 09274840) 36:55:420 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a1784c->08000000, sas core) +3us 36:55:420 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a1784c, woke from sas mix) +58us 36:55:420 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000040) 36:55:420 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:130 00000040 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274840) 36:55:420 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a164b8->08000000, blocking audio) +1us 36:55:420 idle0 D[KERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012d handler: 0883c840 36:55:421 idle0 D[KERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012d for +4166ms 36:55:421 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a164b8, audio drain) +1388us 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(097a5f40) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(097a5f40, 1, 1) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 1) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 2) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 3) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 4) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 6) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 8) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 9) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(097a5f40, 10) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(097a5f40, 09274740) 36:55:421 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a1784c->08000000, sas core) +4us 36:55:421 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a1784c, woke from sas mix) +58us 36:55:421 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000040) 36:55:421 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:130 00000040 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274740) 36:55:421 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a164b8->08000000, blocking audio) +1us 36:55:421 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a164b8, audio drain) +1387us 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(097a5f40) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(097a5f40, 1, 1) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(097a5f40, 09274840) 36:55:421 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a1784c->08000000, sas core) +3us 36:55:421 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a1784c, woke from sas mix) +58us 36:55:421 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000040) 36:55:421 xpLibSpu D[AUDIO]: HLE\sceAudio.cpp:130 00000040 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274840) 36:55:421 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a164b8->08000000, blocking audio) +1us 36:55:421 idle0 D[KERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012d handler: 0883c840 36:55:421 idle0 D[KERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012d for +4166ms 36:55:421 xpLibSpu D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> xpLibSpu (272->291, pc: 08000000->08a164b8, audio drain) +1388us 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(097a5f40) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(097a5f40, 1, 1) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 0, 569, 569, 1138, 1138) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 0, 3034) 36:55:421 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:362 sceSasSetVoice(097a5f40, 0, 091e30f8, 65536, 1) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 0, 088300e3, 0883cfac) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:477 sceSasSetKeyOn(097a5f40, 0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 1, 853, 853, 1707, 1707) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 1, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 1, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 2, 853, 853, 1707, 1707) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 2, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 2, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 3, 853, 853, 1707, 1707) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 3, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 3, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 4, 853, 853, 1707, 1707) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 4, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 4, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 5, 314, 191, 629, 629) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 5, 2965) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:362 sceSasSetVoice(097a5f40, 5, 091ff778, 65536, 1) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 5, 088334ff, 08835fed) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:477 sceSasSetKeyOn(097a5f40, 5) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 6, 472, 287, 944, 944) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 6, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 6, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 7, 226, 138, 453, 453) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 7, 9076) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:362 sceSasSetVoice(097a5f40, 7, 091e1b88, 65536, 1) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 7, 088300e8, 088350ad) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:477 sceSasSetKeyOn(097a5f40, 7) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 8, 339, 207, 679, 679) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 8, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 8, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 9, 565, 712, 1130, 1130) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 9, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 9, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:438 sceSasSetVolume(097a5f40, 10, 565, 712, 1130, 1130) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:468 sceSasSetPitch(097a5f40, 10, 128) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:627 sasSetSimpleADSR(097a5f40, 10, 08830000, 08835fe0) 36:55:422 xpLibSpu D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(097a5f40, 09274740) 36:55:422 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: xpLibSpu -> idle0 (291->272, pc: 08a1784c->08000000, sas core) +6us 36:55:422 VSync D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> VSync (272->285, pc: 08000000->089efa20, entered vblank) +203us 36:55:422 idle0 E[*]: MsgHandler.cpp:54 Warning: Too many samples to read! This shouldn't happen.
The text was updated successfully, but these errors were encountered:
Thanks, I'll fix it up soon.
Sorry, something went wrong.
baf01ab
That should do it.
Fix hrydgard#9196 - bug with new audio interpolation when delay was b…
72a2350
…igger than grainsize.
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Guess another problem with the new audio interpolation.
Start new game or try loading save to reproduce.
Short part of the verbose log right before crash:
The text was updated successfully, but these errors were encountered: