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RetroAchievementsRetroAchievements related workRetroAchievements related work
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The main work was done in #17589 . Here's a checklist for additional and future development.
- Leaderboards UI: RetroAchievements: Add function to view leaderboards #17629
- Show avatars in leaderboard
- Switch to the new rc_client_t API layer once it's merged: Add rc_client_t RetroAchievements/rcheevos#242
- Get the basics working
- Finish up the integration
- Challenge/hardcore mode (savestates and cheats disabled)
- Wait for the merge
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Always disable cheats when achievements are enabled?
- Move settings to the front tab
- Allow alternate speeds above 1.0x (slowdown is not permitted in challenge mode)
response_body" - see https://github.com/RetroAchievements/rcheevos/wiki/rc_client-integration#server-errors ) - Refactor so we can play sounds on top of gameplay Change the sound effects mixer (used for UI sounds) to mix on top of main output #17703
- Copy custom sound effects into the memstick dir
- Sound effect for unlocks and leaderboards submits Achievement Unlocked sound effect, more UI work #17705
- Correctly call do_frame even during fast-forward RetroAchievements: Call rc_client_do_frame from hleEnterVblank #17710
- Cache icon images properly (Save/Load the icon cache to disk if RetroAchievements are enabled. #17709 )
- CSO file support (RetroAchievements CSO support, delay until identified #17699)
- Make it work even when launched from a frontend (RetroAchievements: Try to eliminate possible race conditions on load #17708 )
- HTTPS support, so we can use the standard RA URLs
- Correctly handle HTTP timeout ("When a request times out, the server callback should be called with a NULL
- More UI tweaks
- Customizable sound effects Custom achievement sound effects #17725
- Filtering or collapsible sections in achievement viewer Make the achievement lists collapsible on the main achievements screen #17728
- Improved text formatting in achievement list
- In leaderboards, show just the range you are in by default. Allow choosing to view top entries. Leaderboard: Choose whether to see top players, or "around me" #17828
- Allow configuring in which corner for notifications to show
- Disable more things in challenge mode
- Interactive debugger
- Remote debugger
- "RAIntegration", for easier development of achievements on Windows?
- Use the RAInterface library for loading the DLL
- Alternatively wait for rcheevos to integrate RAIntegration, this is planned
- Debug setting to allow saving, but not loading, state in challenge mode (only meaningful after RAIntegration is added): RetroAchievements: Add option to allow saving, but not loading, in challenge / hardcore mode. #18425
- Allow changing mode (softcore etc) in-game
Additional feature requests:
- RANDOMPLAYER1: can i request a feature when achievements that are nearly done can they move up? Like 4/5 monsters are killed they'll be moved at the top of the locked achievements or maybe they'll be moved to almost done category?
IrfanH495, RenanSD007, Bregann, Blackbird88, alejvilla89 and 13 moreradiandedy, IrfanH495, RenanSD007, Lyubphim, Bregann and 9 moreSaramagrean
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