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Make a plugin enabled by default for all projects
howaajin edited this page Jan 3, 2023
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Each Unreal plugin has a description file with the suffix .uplugin. If you want to set a plugin to take effect for all projects, you can modify this file to achieve the goal.
For marketplace plugins, this file can be found under
C:\Program Files\Epic Games\UE_[Version num.]\Engine\Plugins\Marketplace\[Plugin name]
For example, the description file of GraphFormatter is GraphFormatter.uplugin in the project root directory.
This is a json file that can be opened with any text editor.
Add this code
"EnabledByDefault" : true,
to the first level of brackets above
"Installed" : true,
and change "Installed": true to false.
In this way, the engine will regard this plug-in as a built-in plug-in.