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Pirate Game

This is a 2D gane made with Unity that uses procedural generation.

image

The procedural generation algorithm creates chunks around the player that are removed as the player goes away, allowing the game map to be much larger than players would need. By changing this generation per level, each level is larger than the last.

Features implemented:

  • Random music player.
  • Procedureal chunk loading/unloading.
  • Infinite, configurarable level generation.
    • As the game goes on, the levels slowly get more difficult.
  • Physics-based enemies. Each with unique behavior.

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