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Serialization library for data-oriented design structures in JavaScript

JavaScript 18 1 Updated Feb 8, 2022

Open, decentralised, immersive worlds built on Matrix

C 618 69 Updated Aug 30, 2023

EventEmitter3 - Because there's also a number 2. And we're faster.

JavaScript 3,411 229 Updated Nov 26, 2023

An archetypal Entity Component System, built entirely in Typescript

TypeScript 83 3 Updated May 6, 2024

A simple and small sized Entity Component System for HTML5 games

JavaScript 99 1 Updated Jul 11, 2024

A fast entity component system (ECS) for C & C++

C 6,941 504 Updated Apr 17, 2025

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 10,898 942 Updated Apr 17, 2025

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C# 7,365 1,118 Updated Dec 30, 2023

TypeScript entity component system.

TypeScript 56 2 Updated Apr 14, 2025

A ๐Ÿ‘ฉโ€๐Ÿ’ป developer-friendly entity management system for ๐Ÿ•น games and similarly demanding applications, based on ๐Ÿ›  ECS architecture.

TypeScript 910 40 Updated Nov 9, 2023

Entity Component System for javascript

JavaScript 1,127 116 Updated Apr 13, 2025

Awesome list of resources for Game Engine Development.

1,068 79 Updated Jun 26, 2024

A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.

TypeScript 234 17 Updated Mar 2, 2025

Flexible, minimal, data-oriented ECS library for Typescript

JavaScript 1,030 87 Updated Mar 8, 2025

Basic logging mechanism for Node.js Lambda Functions and other AWS services, which produces logs in JSON format for easier reading through Cloudwatch Logs.

JavaScript 195 16 Updated Apr 18, 2023

A Tanker Game Built with React, Phaser 3, bitECS and Typescript

TypeScript 16 6 Updated Feb 18, 2023