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Inventory system
Nate River edited this page Nov 3, 2023
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Navigate to HeroEditor/FantasyInventory/Scenes/, you'll see Inventory and Trader scenes there.
ItemCollection is a list of all possible game (logical) items in your game. ItemCollection is ScriptableObject. Game (logical) items are mapped with sprites from IconCollection and SpriteCollection.
There are 2 types of inventory: ScrollInventory (represents items in player's bag) and Equipment (represents items equipped by character), both of them inherited from ItemContainer class. ScrollInventory and Equipment can be initialized using a list of items, you'll find an example in InventoryBase.Start.
InventoryBase and ShopBase scripts is a good place to create your inventory system.