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finished resume
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Gemfile

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@@ -20,6 +20,7 @@ gem "github-pages", "~> 202", group: :jekyll_plugins
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# If you have any plugins, put them here!
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group :jekyll_plugins do
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gem "jekyll-feed", "~> 0.6"
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gem "jemoji", "~> 0.10.2"
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end
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gem 'tzinfo', '~> 1.2'

Gemfile.lock

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@@ -249,6 +249,7 @@ DEPENDENCIES
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github-pages (~> 202)
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jekyll-feed (~> 0.6)
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jekyll-theme-minimal (~> 0.1.1)
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jemoji (~> 0.10.2)
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tzinfo (~> 1.2)
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tzinfo-data
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wdm (~> 0.1.0)

_config.yml

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@@ -17,6 +17,7 @@ title: Hian to the Third Degree
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email: thehianhianhian@gmail.com
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description: >- # this means to ignore newlines until "baseurl:"
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An aspiring gamedev's personal site.
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Currently based in Malaysia.
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baseurl: "" # the subpath of your site, e.g. /blog
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url: "https://hianhianhian.com" # the base hostname & protocol for your site, e.g. http://example.com
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twitter_username: hianhianhian_
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theme: minima
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plugins:
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- jekyll-feed
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- jemoji
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# Only include these links for the header nav
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header_pages:
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- index.html
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- _pages/about.md
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- _pages/resume.md
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- _pages/blog.html
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include: ["_pages"]

_pages/about.md

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Now, I'm intermediately-versed with Unreal Engine 4, I am getting used to Unreal Engine 4's flavour of C++, and most importantly, I shipped a game in a month! I've come a long way, but I have so much more to learn, and I am so ready to continue honing my skills and learning new things.
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## Favourite games (in no particular order):
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- Final Fantasy XIV Online
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- NieR: Automata
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- Undertale
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- Hyper Light Drifter
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- Bastion
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- Ori and the Blind Forest
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- Slay the Spire
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- Stardew Valley
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- Half-Life 1 & 2
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- Celeste
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- Portal 1 & 2
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## Feel free to contact me at:
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[{{site.email}}](mailto:{{site.email}})
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_pages/resume.md

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---
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layout: default
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title: Resume
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title: Résumé
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permalink: /resume/
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---
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---
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[View my abbreviated resume as a PDF](/assets/JasonChan_Resume2019.pdf)
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# Game Projects
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### _Oct 2019_, [**Soul Food**](https://hianhianhian.itch.io/soul-food) - Solo game programmer, designer, artist, writer, UI designer
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- a postmortem of the project can be found [here]({% post_url 2019-11-01-soul-food %}).
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### _Jul - Sep 2019_, **\[Unfinished\] Where Gods go to Die** - Solo game programmer and designer
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- a prototype for an action RPG hack'n'slash game that never went anywhere, read more about it [here]({% post_url 2019-10-31-where-gods-go-to-die %}).
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### _2015_, **Scotland Yard** - Programmer
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- implemented the game mechanics of the boardgame, Scotland Yard, in Java as part of a university class.
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- made use of a graph-based representation of the board state, using Dijkstra's algorithm to traverse the graph.
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- worked on a simple AI using board score heuristics for move determination.
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# Work Experience
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### _Jul - Aug 2017_, **Diffusion Kinetics Ltd., London** - Internship
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- programmed Haskell bindings to the Echarts Javascript framework as part of a toolchain for data visualisation.
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- was able to pick up and learn Javascript quickly.
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# Education
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### _2015 - 2019_, **University of Bristol** - BSc in Computer Science 2:1
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- Studied a wide range of computer science subjects, including:
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- **Computer Graphics**: implemented both a raytracer and a rasteriser from scratch in C++ without using external libraries.
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- **Character and Set Design**: recreated a real café interior in Maya, rendered shading and lighting in Arnold.
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- **Web Technologies**: worked on the full stack of a mock website using a Node.js server and a SQLite database.
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- Final year individual project: [Passive Energy Expenditure Estimation using Anonymized Video Devices](/assets/dissertation.pdf)
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- Second year group project: a 6-person project for creating a food delivery iOS app where I worked on the UI/UX design and integration with different APIs.
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### _2014 - 2015_, **Taylor's College Subang Jaya, Malaysia** - Cambridge GCE A Levels 4A*
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# Skillset
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| Technical Skills | Level |
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|--|-------|
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|Unreal Engine 4| :full_moon: :full_moon: :full_moon: :last_quarter_moon: :new_moon: Intermediate+|
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|C/C++ | :full_moon: :full_moon: :full_moon: :full_moon: :new_moon: Comfortable|
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|Java, Python, Haskell | :full_moon: :full_moon: :new_moon: :new_moon: :new_moon: Fair|
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|Swift | :full_moon: :new_moon: :new_moon: :new_moon: :new_moon: Beginner|
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|HTML5, CSS3, JavaScript| :full_moon: :full_moon: :full_moon: :new_moon: :new_moon: Intermediate|
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|git | :full_moon: :full_moon: :full_moon: :new_moon: :new_moon: Intermediate|
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|GIMP, Inkscape| :full_moon: :full_moon: :full_moon: :new_moon: :new_moon: Intermediate|
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|Maya, Blender | :full_moon: :full_moon: :new_moon: :new_moon: :new_moon: Fair|
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|Creativity and visual storytelling | :full_moon: :full_moon: :full_moon: :last_quarter_moon: :new_moon: Intermediate+|
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|Prototyping | :full_moon: :full_moon: :full_moon: :last_quarter_moon: :new_moon: Intermediate+|
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### Spoken Languages:
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- Fluent in English, basic knowledge of Mandarin and Malay
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### Soft Skills:
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- **Strong understanding of teamwork**:
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- Sky Adventure Club, Taylor's College - participated in weekly fitness and team-building exercises.
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- **Good communication and community management skills**:
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- Was the lead moderator of an active free company (guild) in an MMO, Final Fantasy XIV, while I was an active player.
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# Achievements
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### _2015_, **University of Bristol (Faculty of Engineering)** - Received the Barry Thomas Scholarship in Computer Science
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### _2014_, **Cambridge International Examinations** - Outstanding Cambridge Learner Awards, Malaysia: Top in Malaysia for AS Level Computing.
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[Back to top](#)

assets/JasonChan_Resume2019.pdf

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assets/dissertation.pdf

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